CHAMPIONSAatrox
Aatrox
CHAMPION · BARON · JUNGLE

Aatrox

Verified across 3 sourcesLast updated · 2026-05-26
baronA5 src
jungleS4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server.
royal · patch 7.1e · (02:49)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] · synthesis in [[#Build divergence notes]] (2026-05-26)
  2. 02Jungle clear order
  3. 03When to flex top vs jungle
  4. 04~~Rune setup~~ — answered alongside builds above (2026-05-26)
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS+·2026-05-19
7.1ehellsdevilbaronS=2026-05-19
7.1eroyaljungleS−22026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleGOD·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.92%PR7.40%BR8.21%
Items (in order)
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Black Cleaver
Black CleaverPhysical Damage reduces Armor
  • +400 Max Health
  • +40 Attack Damage
  • +20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.

Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 4 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Grasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-aatrox-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

Alternative items listed (no conditions given): Death's Dance, Amaranth's Twinguard, Spear of Shojin, Chempunk Chainsword, Maw of Malmortius; enchants Goredrinker, Stoneplate.

WR Metaaggregator statspatch 7.1e
WR48.91%PR6.57%BR5.33%
Items (in order)
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-aatrox-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Black Cleaver — vs strong marksmen, sustained auto-attack threats, or multiple AD bruisers
  • Serylda's Grudge — for armor penetration and slows
  • Spear of Shojin — for duelist bruisers needing ability-heavy gameplay
  • Chempunk Chainsword — vs high-sustain enemies

Extreme threats: Vayne, Warwick, Singed, Camille, Jax

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items 1-4: Eclipse → Plated Steelcaps → Sundered Sky → Sterak's Gage (identical first four slots)
  • Skill order: Q > E > W
  • Summoner spells: Flash + Ignite

Where the aggregators diverge

  • Items 5-6: Jungler.GG → Black Cleaver, Serylda's Grudge. WR Meta → Death's Dance, Amaranth's Twinguard.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Black Cleaver, Serylda's, Shojin, Chempunk by condition). Jungler.GG only lists alternative items without conditions.
04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Aatrox, Viego, and Lillia have been popping up as really, really strong picks in the current meta as well." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (02:40) Why he's GOD in 7.1d: Grouped with Viego and Lillia as the rising-stars of jungle full-clear meta. Royal cites "insane amount of gold from farming" as why scaling junglers continue to dominate.

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "And overall, it's a very solid tank to play. Uh, Atrox still very strong in a baron lane in my opinion, not as strong as the likes of Besser and Wukong in an S+ tier. So, I've moved Aatrox down, but he's still very powerful." (06:22)

itzstu4rtauto· Baron
patch 7.1b·baron

And overall, it's a very solid tank to play. Uh, Atrox still very strong in a baron lane in my opinion, not as strong as the likes of Besser and Wukong in an S+ tier. So, I've moved Aatrox down, but he's still very powerful.(06:22)

royalauto· Auto-extracted commentary (Royal, 7.1e)
patch 7.1e

Generated by /wr-extract from Royal's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (Royal) sections above. Jungle "You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server." (02:49)

royalauto· Jungle
patch 7.1e·jungle

You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server.(02:49)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Baron "So for kill for example, it means you either pick her into assassins or you pick her when you have one champion in your team that dives the enemy. For example, you have a Volibear jungle, Riven jungle, VI jungle, atrox jungle. So if you have like a um if you have a Z jungle, you don't want to pick kill, you know, that's the type of stuff I'm talking about." (04:27)

hellsdevilauto· Baron
patch 7.1e·baron

So for kill for example, it means you either pick her into assassins or you pick her when you have one champion in your team that dives the enemy. For example, you have a Volibear jungle, Riven jungle, VI jungle, atrox jungle. So if you have like a um if you have a Z jungle, you don't want to pick kill, you know, that's the type of stuff I'm talking about.(04:27)

05

Recommended runes

creator-cited rune picks
DemolishDemolishResolve · 1 mention
  • "Uh so this is a great rune and it's competing versus pretty much unshakable, right? Like some champions who go Cage of the Colossus that prog it very easily like Riven or like Atrox I guess but other champions for the most part are either going demolish like tank champions that go the shune page demolish for like most bruisers or unshakable. Unshakable is better for team fights while demolish is better for uh side laning. And this is actually a rune choice that you make more based on enemy team comp than anything else. Right? So if you're playing Jax, for example, and the enemy team comp has no good side laners, you can go demolish and mostly focus on sidelaning. But if the enemies if your team comp has like really good team fighting and the enemy doesn't, you're going to group with JS, then unshakable will make more sense, right?" (01:29:25)
PerseverancePerseveranceResolve · 1 mention
  • "So overgrowth is insanely OP in terms of gold stats. Um then you have perseverance which is really good against certain matchups, right? Whenever the enemy starts with uh CC or is playing a champion that CC's multiple times throughout the trade, Perseverance is godlike. So, the best champion to go perseverance against is Atrox and Riven, right? Because they constantly crowd control you throughout fighting." (01:38:46)
06

Patch notes

mentions of Aatrox

No patch-note mentions parsed yet.