
- +25% Critical Rate
- +35% Attack Speed
Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.(Deals 50-80% bonus damage against minions.)

- +10 Attack Damage
- +45 Move Speed.
Strike: +8 Armor Penetration.

- +45 Attack Damage
- +25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

- +60 Attack Damage
- +25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

- +25 Attack Damage
- +36% Armor Penetration
- +25% Critical Rate
Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

- +55 Attack Damage
- +10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When an enemy has less than 40% health, deals 8% bonus adaptive damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-akshan-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Quicksilver Enchant — alternative boots enchant depending on playstyle and situation
- Galeforce — alternative boots enchant depending on playstyle and situation
Counters / threats: Malphite, Jax, Tryndamere, Irelia (Extreme)


