CHAMPIONSAlistar
Alistar
CHAMPION · SUPPORT

Alistar

Verified across 3 sourcesLast updated · 2026-05-26
supportB5 src
01

Overview

last updated 2026-05-26
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportS++12026-05-19—
7.1eroyalsupportA=2026-05-17—
7.1ditzstu4rtsupportA·2026-05-08—
7.1droyalsupportA·2026-05-08—
7.1hellsdevilsupportS·2026-05-08—
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR49.83%PR4.59%BR0.47%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
›
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
›
Yordle Trap
Yordle TrapRecommended for use with displacement abilities
  • +350 Max Health
  • +40 Armor
  • +15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500 gold
›
Protobelt Enchant
Protobelt EnchantSmall dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500 gold
›
Radiant Virtue
Radiant VirtueHeal allies upon casting your ultimate ability.
  • +300 Max Health
  • +45 Armor
  • +15 Ability Haste

Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your max Health by 10% for 6s. While Transcended, allied champions within 1,200 units of you heal for 2.5% of your max Health per second over the duration. (60s cooldown) If you're a ranged champion, heals granted are reduced by 50%.

2850 gold
›
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Unshakeable
UnshakeableMinor · Resolve

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
Q›W›E
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-alistar-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads — instead of Plated Steelcaps when enemy deals strong magic damage
  • Boots (first-item) — when mobility is needed
  • Abyssal Mask — for magic resist reduction scenarios
  • Force of Nature — against teams heavy in magic damage
  • Thornmail — against high auto-attack damage and sustain

Counters / threats: Maokai, Janna, Brand, Heimerdinger (extreme/major)

04

Commentary

verbatim creator quotes

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06

Patch notes

mentions of Alistar

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