CHAMPIONSAlistar
Alistar
CHAMPION · SUPPORT

Alistar

Verified across 3 sourcesLast updated · 2026-05-26
supportB5 src
01

Overview

last updated 2026-05-26
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportS++12026-05-19
7.1eroyalsupportA=2026-05-17
7.1ditzstu4rtsupportA·2026-05-08
7.1droyalsupportA·2026-05-08
7.1hellsdevilsupportS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR49.83%PR4.59%BR0.47%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Yordle Trap
Yordle TrapRecommended for use with displacement abilities
  • +350 Max Health
  • +40 Armor
  • +15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500 gold
Protobelt Enchant
Protobelt EnchantSmall dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500 gold
Radiant Virtue
Radiant VirtueHeal allies upon casting your ultimate ability.
  • +300 Max Health
  • +45 Armor
  • +15 Ability Haste

Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your max Health by 10% for 6s. While Transcended, allied champions within 1,200 units of you heal for 2.5% of your max Health per second over the duration. (60s cooldown) If you're a ranged champion, heals granted are reduced by 50%.

2850 gold
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Unshakeable
UnshakeableMinor · Resolve

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-alistar-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads — instead of Plated Steelcaps when enemy deals strong magic damage
  • Boots (first-item) — when mobility is needed
  • Abyssal Mask — for magic resist reduction scenarios
  • Force of Nature — against teams heavy in magic damage
  • Thornmail — against high auto-attack damage and sustain

Counters / threats: Maokai, Janna, Brand, Heimerdinger (extreme/major)

04

Commentary

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06

Patch notes

mentions of Alistar

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