CHAMPIONSAmumu
Amumu
CHAMPION · JUNGLE

Amumu

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Great carry jungler to play and like I said, the best AP champion up there. Moving on down into S tier, even with the nerfs to Ramis and Amumu, they're just not enough. I think Ice Overlord as a rune is just way too strong on these two champions and they just become very, very powerful. So, both Ramos and Amumu both get a um slap on the wrist pretty much and that's about it. Uh they're both still sitting S tier.
itzstu4rt · patch 7.1b · (21:48)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] · synthesis in [[#Build divergence notes]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS++32026-05-19
7.1eroyaljungleA−22026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR52.77%PR2.72%BR0.11%
Items (in order)
Searing Crown
Searing CrownAttacks and damaging abilities burn enemies
  • +300 Max Health
  • +50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).Deals 150% damage to minions and monsters.Maximum 125 damage to monsters.

2700 gold
Mercury's Treads
Mercury's TreadsReduces Magic Damage
  • +200 Max Health
  • +50% Health Regen
  • +20 Magic Resistance
  • +45 Move Speed.
900 gold
Hollow Radiance
Hollow RadianceDeals damage in an area
  • +400 Max Health
  • +40 Magic Resistance
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.

Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.

2800 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Force of Nature
Force of NatureStacking Magic Resist and Move Speed
  • +350 Max Health
  • +60 Magic Resistance

Storm: +5% Move Speed.

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Unshakeable
UnshakeableMinor · Resolve

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-amumu-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR56.21%PR3.83%BR0.14%
Items (in order)
Searing Crown
Searing CrownAttacks and damaging abilities burn enemies
  • +300 Max Health
  • +50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).Deals 150% damage to minions and monsters.Maximum 125 damage to monsters.

2700 gold
Mercury's Treads
Mercury's TreadsReduces Magic Damage
  • +200 Max Health
  • +50% Health Regen
  • +20 Magic Resistance
  • +45 Move Speed.
900 gold
Hollow Radiance
Hollow RadianceDeals damage in an area
  • +400 Max Health
  • +40 Magic Resistance
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.

Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.

2800 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Mantle of the Twelfth Hour
Mantle of the Twelfth HourIncreases max Health when your Health is low
  • +200 Max Health
  • +40 Armor
  • +40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Unshakeable
UnshakeableMinor · Resolve

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
EQW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-amumu-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Boots: Mercury's Treads (vs magic damage) OR Plated Steelcaps (vs physical damage)
  • Boot enchant: Stoneplate Enchant OR Stasis Enchant (playstyle / battlefield)
  • Unending Despair — replace Thornmail for sustained teamfight durability
  • Frozen Heart — replace Thornmail vs attack-speed threats

Threats: Lillia, Vayne, Olaf, Dr. Mundo

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Ice Overlord
  • Core items 1-5: Searing Crown → Mercury's Treads → Hollow Radiance → Thornmail → Amaranth's Twinguard (identical first five slots)
  • Summoner spells: Flash + Smite
  • Always-included flex: Unshakeable, Bone Plating

Where the aggregators diverge

  • Item 6: Jungler.GG → Force of Nature. WR Meta → Mantle of the Twelfth Hour.
  • Skill order: Jungler.GG → Q > E > W. WR Meta → E > Q > W.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Steelcaps vs physical, Unending Despair, Frozen Heart by condition). Jungler.GG only publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "And I would say he's very easy to play, very very easy. Amumu, same story as top lane. If you're good at, you know, if you're mechanically gifted, she's very good in the jungle." (12:57) "You know what I mean? You're going to be going for Amumu. These are your champions." (14:00) "Oh my god, you're 30 years old. You you >> You cannot play Amumu. You cannot play Lee Sin." (14:07)

hellsdevilauto· Jungle
patch 7.1·jungle

And I would say he's very easy to play, very very easy. Amumu, same story as top lane. If you're good at, you know, if you're mechanically gifted, she's very good in the jungle.(12:57)

You know what I mean? You're going to be going for Amumu. These are your champions.(14:00)

Oh my god, you're 30 years old. You you >> You cannot play Amumu. You cannot play Lee Sin.(14:07)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "Great carry jungler to play and like I said, the best AP champion up there. Moving on down into S tier, even with the nerfs to Ramis and Amumu, they're just not enough. I think Ice Overlord as a rune is just way too strong on these two champions and they just become very, very powerful. So, both Ramos and Amumu both get a um slap on the wrist pretty much and that's about it. Uh they're both still sitting S tier." (21:48) "And as long as you can move around your ultimate and do quite a bit of damage, then you'll be completely fine. And Noo-Noo as well, one of the other tanks with Ramis and Amumu, which got b who got benefited with ice overlord, you can invade enemy jungles. You can use your first ability, use your smite, you can take jungle camps underneath enemy champions noses and there's nothing they can really do about it." (28:08)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Great carry jungler to play and like I said, the best AP champion up there. Moving on down into S tier, even with the nerfs to Ramis and Amumu, they're just not enough. I think Ice Overlord as a rune is just way too strong on these two champions and they just become very, very powerful. So, both Ramos and Amumu both get a um slap on the wrist pretty much and that's about it. Uh they're both still sitting S tier.(21:48)

And as long as you can move around your ultimate and do quite a bit of damage, then you'll be completely fine. And Noo-Noo as well, one of the other tanks with Ramis and Amumu, which got b who got benefited with ice overlord, you can invade enemy jungles. You can use your first ability, use your smite, you can take jungle camps underneath enemy champions noses and there's nothing they can really do about it.(28:08)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "Very annoying tank with all the burning items. Um, you know, and talking about burning, we have Amumu and Ramis. They're also very, very good with the burning stuff." (10:54)

hellsdevilauto· Jungle
patch 7.1e·jungle

Very annoying tank with all the burning items. Um, you know, and talking about burning, we have Amumu and Ramis. They're also very, very good with the burning stuff.(10:54)

06

Patch notes

mentions of Amumu

No patch-note mentions parsed yet.