CHAMPIONSAnnie
Annie
CHAMPION · MID

Annie

Verified across 3 sourcesLast updated · 2026-05-26
midA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
The problem is is that sometimes when you engage with Landre and solo Q that your team doesn't really follow up, but that engage potential with her ult being able to lock down any target that you want to becomes very very strong. Uh and then Annie Annie, you know, burst damage pretty simple champion to understand. You have your burst damage with your tippers.
itzstu4rt · patch 7.1b · (51:09)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidA=2026-05-19
7.1eroyalmidS=2026-05-17
7.1ditzstu4rtmidA·2026-05-08
7.1droyalmidS·2026-05-08
7.1hellsdevilmidA·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR48.82%PR2.15%BR0.09%
Items (in order)
Luden's Echo
Luden's EchoAbilities deal bonus damage
  • +85 Ability Power
  • +7% Magic Penetration
  • +300 Max Mana
  • +20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

2900 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-annie-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Stasis Enchant — replaces Crown of the Shattered Queen for defense against assassins/burst
  • Liandry's Torment — vs tanks/high-HP champions
  • Morellonomicon — vs healing-reliant champions
  • Oceanid's Trident — vs shield-heavy teams

Counters / threats: Jayce, Pantheon, Aurelion Sol, Taliyah, Syndra, Diana

04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Mid "The problem is is that sometimes when you engage with Landre and solo Q that your team doesn't really follow up, but that engage potential with her ult being able to lock down any target that you want to becomes very very strong. Uh and then Annie Annie, you know, burst damage pretty simple champion to understand. You have your burst damage with your tippers." (51:09)

itzstu4rtauto· Mid
patch 7.1b·mid

The problem is is that sometimes when you engage with Landre and solo Q that your team doesn't really follow up, but that engage potential with her ult being able to lock down any target that you want to becomes very very strong. Uh and then Annie Annie, you know, burst damage pretty simple champion to understand. You have your burst damage with your tippers.(51:09)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Mid "You're going to surprise a lot of people if you get good at this champion. Annie is very annoying and good, too. Vladimir is great. um Gallio into AP assassin, so into Diana, into Katarina and that type of stuff." (16:52)

hellsdevilauto· Mid
patch 7.1e·mid

You're going to surprise a lot of people if you get good at this champion. Annie is very annoying and good, too. Vladimir is great. um Gallio into AP assassin, so into Diana, into Katarina and that type of stuff.(16:52)

06

Patch notes

mentions of Annie

No patch-note mentions parsed yet.