CHAMPIONSCamille
Camille
CHAMPION · BARON · JUNGLE

Camille

Verified across 3 sourcesLast updated · 2026-05-26
baronA4 src
jungleB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
So, um yeah, that's Kindred. Camille also can be played in the jungle pretty well. Her jungle clear speed is not the best, but just the ultimate by itself, being able to go to different lanes and being able to use her ultimate is very powerful.
itzstu4rt · patch 7.1b · (34:17)
Open questions (4)
  1. 01Build path / itemization — partial answer for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Specific lane matchups (which 1v1s does she dominate vs lose?)
  4. 04Skill order — answered alongside builds above (Q > W > E per Jungler.GG; Q > E > W per WR Meta) (2026-05-26)
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS++12026-05-19
7.1eroyaljungleB−12026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleA·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdeviljungleS·2026-05-08
7.1hellsdevilbaronS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR48.78%PR1.51%BR0.05%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Hullbreaker
HullbreakerSplit-pushing power
  • +400 Max Health
  • +50 Attack Damage

Set Sail: Gain 5% Movement Speed.

Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).

Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100 gold
Maw of Malmortius
Maw of MalmortiusConverts damage from attacks into a magic shield
  • +55 Attack Damage
  • +45 Magic Resistance
  • +10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-camille-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR49.27%PR2.03%BR0.08%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Hullbreaker
HullbreakerSplit-pushing power
  • +400 Max Health
  • +50 Attack Damage

Set Sail: Gain 5% Movement Speed.

Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).

Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100 gold
Goredrinker
GoredrinkerDeal damage in an area

Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown)

500 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-camille-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Plated Steelcaps → Mercury's Treads (vs magic damage)
  • Goredrinker → Stoneplate Enchant (playstyle dependent)

Extreme threats: Warwick, Rengar, Renekton (plus 11 major / 14 even / 9 minor matchups listed)

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Grasp of the Undying
  • Core items shared: Divine Sunderer, Plated Steelcaps, Hullbreaker, Death's Dance (all four appear in both, though slot order differs)
  • Summoner spells: Flash + Ignite
  • Always-included flex: Demolish, Overgrowth

Where the aggregators diverge

  • First item: Jungler.GG leads Trinity Force then Divine Sunderer (six-item full build). WR Meta leads Divine Sunderer directly and uses Goredrinker (boot enchant) plus Sterak's Gage in the back half.
  • Skill order: Jungler.GG → Q > W > E. WR Meta → Q > E > W.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Mercury's vs magic, Goredrinker → Stoneplate). Jungler.GG only publishes one canonical build.
04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Could be scaling champions like Camille, Fiora obviously scale great. However, they still have very strong 1v1s in the early game which I think is super important right now in the current baron lane meta especially with the boot changes." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (01:48) Why she's S in 7.1d: Royal's general thesis for top-S in this patch is "every champion I have in S tier has a strong early game" — Camille fits because she scales but doesn't trade away her early-game 1v1 power. The 7.1d boot changes mean "you can no longer just rush boots and be safe; you need to skillfully outplay your opponent in the 1v1" — Camille is among the picks that handle that demand.

hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "She's not as tanky as Garen, but she does a lot more damage. Camille is good into anything. That's the beauty of her." (06:26)

hellsdevilauto· Baron
patch 7.1·baron

She's not as tanky as Garen, but she does a lot more damage. Camille is good into anything. That's the beauty of her.(06:26)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Uh Camil still very solid. I really like playing Camille. I think she's very solid." (02:39) Jungle "So, um yeah, that's Kindred. Camille also can be played in the jungle pretty well. Her jungle clear speed is not the best, but just the ultimate by itself, being able to go to different lanes and being able to use her ultimate is very powerful." (34:17)

itzstu4rtauto· Baron
patch 7.1b·baron

Uh Camil still very solid. I really like playing Camille. I think she's very solid.(02:39)

itzstu4rtauto· Jungle
patch 7.1b·jungle

So, um yeah, that's Kindred. Camille also can be played in the jungle pretty well. Her jungle clear speed is not the best, but just the ultimate by itself, being able to go to different lanes and being able to use her ultimate is very powerful.(34:17)

06

Patch notes

mentions of Camille

No patch-note mentions parsed yet.