CHAMPIONSDiana
Diana
CHAMPION · JUNGLE · MID

Diana

Verified across 3 sourcesLast updated · 2026-05-26
jungleD5 src
midD4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above.
itzstu4rt · patch 7.1b · (36:59)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] · synthesis in [[#Build divergence notes]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleD−12026-05-19
7.1eroyalmidD−22026-05-17
7.1eroyaljungleC−12026-05-17
7.1ditzstu4rtmidC·2026-05-08
7.1ditzstu4rtjungleB·2026-05-08
7.1droyalmidB·2026-05-08
7.1droyaljungleB·2026-05-08
7.1hellsdevilmidB·2026-05-08
7.1hellsdeviljungleC·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.49%PR1.25%BR0.18%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Mejai's Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-junglergg-diana-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

Alternative items listed (no conditions given): Riftmaker, Morellonomicon, Oceanid's Trident; enchants Stasis, Protobelt.

WR Metaaggregator statspatch 7.1e
WR48.30%PR1.25%BR0.08%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-diana-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Riftmaker — for ramping damage in extended fights
  • Morellonomicon — vs healing-reliant enemies
  • Oceanid's Trident — vs shield-heavy teams

Threats: Swain, Gragas, Akshan, Ekko, Tristana, Pantheon, Brand, Lissandra, Twisted Fate, Malphite, Katarina, Galio, Karma, Akali, Irelia, Vladimir, Vex, Ryze

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Electrocute
  • Core items: Identical full 6-slot core (Lich Bane → Boots of Mana → Infinity Orb → Rabadon's → Soulstealer → Crown of the Shattered Queen)
  • Skill order: Q > W > E
  • Summoner spells: Flash + Barrier
  • Secondary runes: Sudden Impact, Chain Assault, Eyeball Collection, Bone Plating

Where the aggregators diverge

  • Extra flex rune: Jungler.GG adds Cut Down; WR Meta does not list it.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Riftmaker, Morellonomicon, Oceanid's by condition). Jungler.GG lists the same items as alternatives but without conditions.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "But remember, these champions very good right now if you main them. One that's not good even if you main them is Diana. You know, normally Diana is similar to these champions." (20:42) "Quite difficult to play, but if you are a main and you really know what you're doing, she's, you know, she's like S plus tier. But if you're extremely good at Diana, she's mostly S tier. Doesn't hit S plus tier. You She's just even against Orianna, Diana is supposed to hard counter Orianna, by the way. You're not going to beat her." (20:51)

hellsdevilauto· Mid
patch 7.1·mid

But remember, these champions very good right now if you main them. One that's not good even if you main them is Diana. You know, normally Diana is similar to these champions.(20:42)

Quite difficult to play, but if you are a main and you really know what you're doing, she's, you know, she's like S plus tier. But if you're extremely good at Diana, she's mostly S tier. Doesn't hit S plus tier. You She's just even against Orianna, Diana is supposed to hard counter Orianna, by the way. You're not going to beat her.(20:51)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above." (36:59) Mid "Not as strong as the support but still pretty decent. Ekko and um Diana kind of the same with the whole Lichbane thing. Lichbane buff is nice but both these champions can struggle as melee champions." (54:44)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above.(36:59)

itzstu4rtauto· Mid
patch 7.1b·mid

Not as strong as the support but still pretty decent. Ekko and um Diana kind of the same with the whole Lichbane thing. Lichbane buff is nice but both these champions can struggle as melee champions.(54:44)

06

Patch notes

mentions of Diana

No patch-note mentions parsed yet.