CHAMPIONSDr_Mundo
Dr_Mundo
CHAMPION · BARON · JUNGLE

Dr_Mundo

Verified across 3 sourcesLast updated · 2026-05-26
baronB5 src
jungleC4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You just have to try and you have to kind of try to burst the first champion that's right in front of you, which you sometimes can do, but overall it's pretty mid. Uh Dr. Mundo, again, not a lot of AP champions around at the moment, especially in top lane. So, Mundo pretty weak.
itzstu4rt · patch 7.1b · (19:40)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleB−42026-05-19
7.1ehellsdevilbaronS=2026-05-19
7.1eroyaljungleC−12026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtbaronC·2026-05-08
7.1droyaljungleB·2026-05-08
7.1droyalbaronA·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
Items (in order)
Heartsteel
HeartsteelIncrease Maximum Health
  • +700 Max Health
  • +150% Health Regen
  • +20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sunfire Aegis
Sunfire AegisBurns nearby emenies
  • +425 Max Health
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 16-25 plus 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.

Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate dela 130% damge to monsters an 175-250% () + 40% bonus damage to minions.

2900 gold
SE
Stoneplate EnchantShield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Last Stand
Last StandMinor · Precision

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-dr-mundo-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Stats (Solo): Win rate 50.41% · Pick 5.99% · Ban 1.12% Stats (Jungle): Win rate 52.41% · Pick 1.64%

Situational item swaps (explicit):

  • Mercury's Treads (instead of Plated Steelcaps) — vs magic-heavy teams
  • Dead Man's Plate — for mobility needs
  • Warmog's Armor — for out-of-combat healing

Threats: not stated (premium-locked on source page)

04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "You just have to try and you have to kind of try to burst the first champion that's right in front of you, which you sometimes can do, but overall it's pretty mid. Uh Dr. Mundo, again, not a lot of AP champions around at the moment, especially in top lane. So, Mundo pretty weak." (19:40)

itzstu4rtauto· Baron
patch 7.1b·baron

You just have to try and you have to kind of try to burst the first champion that's right in front of you, which you sometimes can do, but overall it's pretty mid. Uh Dr. Mundo, again, not a lot of AP champions around at the moment, especially in top lane. So, Mundo pretty weak.(19:40)

06

Patch notes

mentions of Dr_Mundo

No patch-note mentions parsed yet.