CHAMPIONSEzreal
Ezreal
CHAMPION · ADC

Ezreal

Verified across 3 sourcesLast updated · 2026-05-26
adcS+5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
So, especially now with the the new crit build that we've been seeing with Essence Reaver and even opting into Infinity Edge, Smolder still does an insane amount of damage. You have to be a little more careful with him if you do go for the crit build as you're a little more squishy, but overall Smolder will continue to do Smolder things, and I still think he belongs in God tier. Then of course we have Ezreal joining him as the other primary ADC option, and there's still some good S-tier ADCs that you can play, especially depending on what support you pick up, all right? Like Lucian and Mil- with Milio can still be a massive threat, Miss Fortune and all this can still be a massive threat. Then you got your have some hyper carries in A tier.
royal · patch 7.1e · (06:52)
Open questions (5)
  1. 01Build path (Trinity Force? Manamune?)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Q max vs W max in 7.1d
  4. 04Power-spike timings
  5. 05Matchup priority order
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviladcS+−12026-05-19
7.1eroyaladcS+−12026-05-17
7.1ditzstu4rtadcS·2026-05-08
7.1droyaladcGOD·2026-05-08
7.1hellsdeviladcGOD·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR50.49%PR10.45%BR0.23%
Items (in order)
Muramana
MuramanaConverts Mana to Attack Damage
  • +25 Attack Damage
  • +1000 Max Mana
  • +20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.

Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Stasis Enchant
Stasis EnchantTurn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Bloodline
Legend: BloodlineMinor · Precision

Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashExhaustExhaust

Source: [[Sources/web-pages/2026-05-26-wrmeta-ezreal-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Quicksilver Enchant instead of Stasis Enchant — depending on playstyle/situation
  • Mortal Reminder — for grievous wounds vs healing-heavy enemies

Counters / threats: Kai'Sa, Tristana, Pyke, Lux, Samira

04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "The GOD tier champions continue to be Ezreal and Smolder. Ezreal in the right hands just outputs way too much damage while being way too safe." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (05:31-05:38) Why he's GOD in 7.1d: Two stacked factors per Royal: Damage ceiling — "way too much damage" in skilled hands. Safety floor — "way too safe" (E flash) means he can't be punished even when behind. No 7.1d direct change to Ezreal — his GOD placement is sustained from prior patches; meta around him hasn't introduced strong counters.

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Adc "But overall, Z is still a pretty solid champion, even outside of like me trying to test things with a very quick blades. Ezreal, very safe champion to play in the ADC role. Very strong as well." (57:47) "Uh, very, very powerful. Even during the early game, even when you're stacking up manammune, you can still do a lot of damage with Ezreal. As you keep stacking up your passive, if you keep landing your abilities and you stack up conqueror, you'll be surprised how much damage Ezreal does during the early game. And if you keep getting poked down by Ezreal time and time again, you're going to lose laning phase very, very quickly. And by that sense, you're going to pretty much lose the game because as soon as Ezreal gets manimmune upgraded into moral mana, the damage becomes absolutely absurd." (58:01)

itzstu4rtauto· Adc
patch 7.1b·adc

But overall, Z is still a pretty solid champion, even outside of like me trying to test things with a very quick blades. Ezreal, very safe champion to play in the ADC role. Very strong as well.(57:47)

Uh, very, very powerful. Even during the early game, even when you're stacking up manammune, you can still do a lot of damage with Ezreal. As you keep stacking up your passive, if you keep landing your abilities and you stack up conqueror, you'll be surprised how much damage Ezreal does during the early game. And if you keep getting poked down by Ezreal time and time again, you're going to lose laning phase very, very quickly. And by that sense, you're going to pretty much lose the game because as soon as Ezreal gets manimmune upgraded into moral mana, the damage becomes absolutely absurd.(58:01)

royalauto· Auto-extracted commentary (Royal, 7.1e)
patch 7.1e

Generated by /wr-extract from Royal's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (Royal) sections above. Adc "So, especially now with the the new crit build that we've been seeing with Essence Reaver and even opting into Infinity Edge, Smolder still does an insane amount of damage. You have to be a little more careful with him if you do go for the crit build as you're a little more squishy, but overall Smolder will continue to do Smolder things, and I still think he belongs in God tier. Then of course we have Ezreal joining him as the other primary ADC option, and there's still some good S-tier ADCs that you can play, especially depending on what support you pick up, all right? Like Lucian and Mil- with Milio can still be a massive threat, Miss Fortune and all this can still be a massive threat. Then you got your have some hyper carries in A tier." (06:52)

royalauto· Adc
patch 7.1e·adc

So, especially now with the the new crit build that we've been seeing with Essence Reaver and even opting into Infinity Edge, Smolder still does an insane amount of damage. You have to be a little more careful with him if you do go for the crit build as you're a little more squishy, but overall Smolder will continue to do Smolder things, and I still think he belongs in God tier. Then of course we have Ezreal joining him as the other primary ADC option, and there's still some good S-tier ADCs that you can play, especially depending on what support you pick up, all right? Like Lucian and Mil- with Milio can still be a massive threat, Miss Fortune and all this can still be a massive threat. Then you got your have some hyper carries in A tier.(06:52)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Adc "Smolder is still very, very powerful. Ezreal is very strong as well. Um, can hard carry games, you know, I still pick him as my pocket pick if I really have to hard carry." (18:31)

hellsdevilauto· Adc
patch 7.1e·adc

Smolder is still very, very powerful. Ezreal is very strong as well. Um, can hard carry games, you know, I still pick him as my pocket pick if I really have to hard carry.(18:31)

05

Recommended runes

creator-cited rune picks
ConquerorConquerorCross-path keystone · 1 mention
  • "And then when you nerf lethal tempo gazillion times, they're like, "Okay, fine. I'm going to go fleet footwork or I'm even going to go conqueror, right? I'm not going to go le I'm not going to go empowerment because empowerment is super hard to proc. Uh another I guess example of a champ that can go empowerment even though he usually goes conqueror is Ezreal, right? Because his first ability works with it." (26:08)
06

Patch notes

mentions of Ezreal

No patch-note mentions parsed yet.