CHAMPIONSGalio
Galio
CHAMPION · MID · SUPPORT

Galio

Verified across 3 sourcesLast updated · 2026-05-26
midA5 src
supportA3 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
And that's why she is a whole lot stronger right now and absolutely playable again. Galio, pick him into mage assassins, you're going to be okay. Also, pick Galio if you have like a diving champion in your team like Vi or Camille, and he's going to be like broken tier.
hellsdevil · patch 7.1 · (19:03)
Open questions (5)
  1. 01Build path as support (vs traditional mid-Galio?)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Ult target priority — peel ally vs engage from fog
  4. 04Lane survival pre-6
  5. 05Specific matchups he counters
02

Tier history

8 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidA−32026-05-19
7.1eroyalsupportS=2026-05-17
7.1eroyalmidA=2026-05-17
7.1ditzstu4rtsupportA·2026-05-08
7.1ditzstu4rtmidS·2026-05-08
7.1droyalsupportS·2026-05-08
7.1droyalmidA·2026-05-08
7.1hellsdevilmidS+·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR50.51%PR10.17%BR1.70%
Items (in order)
Rod of Ages
Rod of AgesStats grow over time
  • +250 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast.

Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-galio-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). Mid-lane build.

Situational item swaps (explicit):

  • Mercury's Treads instead of Boots of Mana — vs strong magic damage
  • Stasis Enchant or Protobelt Enchant — boot enchant depending on playstyle
  • Morellonomicon — vs healing-reliant enemies (Soraka, Dr. Mundo, Vladimir)
  • Oceanid's Trident — vs shield-heavy teams

Counters / threats: Swain, Talon, Taliyah, Tristana, Yasuo, Morgana

04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Galio as well as a protective support." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (07:46) Why he's strong in 7.1d: Fits Royal's "good against engage supports" category. Galio's W (taunt-shield) blocks magic damage and his ult provides cross-map peel/engage flexibility — both work against the engage-support meta.

hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "And that's why she is a whole lot stronger right now and absolutely playable again. Galio, pick him into mage assassins, you're going to be okay. Also, pick Galio if you have like a diving champion in your team like Vi or Camille, and he's going to be like broken tier." (19:03)

hellsdevilauto· Mid
patch 7.1·mid

And that's why she is a whole lot stronger right now and absolutely playable again. Galio, pick him into mage assassins, you're going to be okay. Also, pick Galio if you have like a diving champion in your team like Vi or Camille, and he's going to be like broken tier.(19:03)

06

Patch notes

mentions of Galio

No patch-note mentions parsed yet.