CHAMPIONSGraves
Graves
CHAMPION · BARON · JUNGLE

Graves

Verified across 3 sourcesLast updated · 2026-05-26
baronC2 src
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
People don't know what he can do. If you know how to play Graves then I promise you you can punish enemies like crazy. Especially now because the one issue Graves used to have was um when he when when when he was in the early game, he wouldn't be able to sustain his armor stacks too easily, right?
hellsdevil · patch 7.1e · (09:42)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26).
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

7 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+22026-05-19
7.1ehellsdevilbaronB=2026-05-19
7.1eroyaljungleB−12026-05-17
7.1ditzstu4rtjungleB·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdeviljungleS·2026-05-08
7.1hellsdevilbaronB·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR49.37%PR12.27%BR1.60%
Items (in order)
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Lord Dominik's Regards
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability
  • +25 Attack Damage
  • +36% Armor Penetration
  • +25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300 gold
Infinity Edge
Infinity EdgeIncreases Critical Strike Damage
  • +60 Attack Damage
  • +25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400 gold
Runes
Fleet Footwork
KeystoneFleet Footwork
Fleet FootworkKeystone

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Conqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-graves-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.37%PR11.54%BR1.13%
Items (in order)
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Infinity Edge
Infinity EdgeIncreases Critical Strike Damage
  • +60 Attack Damage
  • +25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400 gold
Black Cleaver
Black CleaverPhysical Damage reduces Armor
  • +400 Max Health
  • +40 Attack Damage
  • +20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.

Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 4 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000 gold
Runes
Fleet Footwork
KeystoneFleet Footwork
Fleet FootworkKeystone

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-graves-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Dominik's Regards when enemy team stacks HP and armor
  • Bloodthirster for sustain in extended fights
  • Maw of Malmortius vs heavy magic burst

Extreme threats: Hecarim, Rengar, Evelynn, Master Yi, Jax, Rumble

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Fleet Footwork
  • Core items 1-4: The Collector → Gluttonous Greaves → Essence Reaver → Mortal Reminder (identical first four)
  • Summoner spells: Flash + Smite
  • Build identity: AD crit jungler

Where the aggregators diverge

  • Items 5-6: Jungler.GG → Lord Dominik's Regards · Infinity Edge. WR Meta → Infinity Edge · Black Cleaver (and lists Dominik's only as a situational vs HP+armor stacking).
  • Skill order priority 2/3: Jungler.GG → Q > W > E. WR Meta → Q > E > W.
  • Late-game flex: WR Meta enumerates explicit swaps + extreme threats; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "Hecarim is just Hecarim, he's good. Um anything else that's interesting to talk I would say Graves. People don't know how to play against Graves." (15:14) "It's the same story. If you are good at Graves, you can you can play him right now. He's extremely powerful. what else?" (15:23)

hellsdevilauto· Jungle
patch 7.1·jungle

Hecarim is just Hecarim, he's good. Um anything else that's interesting to talk I would say Graves. People don't know how to play against Graves.(15:14)

It's the same story. If you are good at Graves, you can you can play him right now. He's extremely powerful. what else?(15:23)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Baron "Sure. Um, Graves top lane, he got buffed, but don't play it. It's kind of terrible." (06:19) "It's kind of terrible. You just don't want to You don't want to play Graves in the top And yeah, anything below a tier, you just kind of want to avoid in the top lane. It's not really worth it, you They're just not that good." (06:24) Jungle "Nidi is really good but very difficult to play. And here comes one of my favorite champions in the whole game which is Graves. I you know he's he's not S+ tier." (09:28) "People don't know what he can do. If you know how to play Graves then I promise you you can punish enemies like crazy. Especially now because the one issue Graves used to have was um when he when when when he was in the early game, he wouldn't be able to sustain his armor stacks too easily, right?" (09:42) "You are going to beat anyone in those early fights. And late game, you know, late game Graves is disgustingly strong. Lilia into tanks." (10:17) "And then anything below that is not really worth it. Trindir, I'm actually going to put him in the A tier because Trindir has the same surprise factor as Graves. People just don't really know." (12:36)

hellsdevilauto· Baron
patch 7.1e·baron

Sure. Um, Graves top lane, he got buffed, but don't play it. It's kind of terrible.(06:19)

It's kind of terrible. You just don't want to You don't want to play Graves in the top And yeah, anything below a tier, you just kind of want to avoid in the top lane. It's not really worth it, you They're just not that good.(06:24)

hellsdevilauto· Jungle
patch 7.1e·jungle

Nidi is really good but very difficult to play. And here comes one of my favorite champions in the whole game which is Graves. I you know he's he's not S+ tier.(09:28)

People don't know what he can do. If you know how to play Graves then I promise you you can punish enemies like crazy. Especially now because the one issue Graves used to have was um when he when when when he was in the early game, he wouldn't be able to sustain his armor stacks too easily, right?(09:42)

You are going to beat anyone in those early fights. And late game, you know, late game Graves is disgustingly strong. Lilia into tanks.(10:17)

And then anything below that is not really worth it. Trindir, I'm actually going to put him in the A tier because Trindir has the same surprise factor as Graves. People just don't really know.(12:36)

06

Patch notes

mentions of Graves
Patch 7.1e
  • listedGraves · included in this patch's champion changes