CHAMPIONSGwen
Gwen
CHAMPION · BARON · JUNGLE

Gwen

Verified across 3 sourcesLast updated · 2026-05-26
baronA5 src
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Blade the ruin king mortal reminder you know these these sort of items still allow you to do a lot of damage. Gwen got a really nice buff with Nash's Tooth being buffed in the previous patch. I think this buff definitely helps Gwen out a lot. Nash's Tooth in general was just a very weak item and a lot of Gwen players actually skipped the Nash's Tooth because they'd rather go for the more tanky version of the build with Rod of Ages and Psychic Projector. But with Nash's Tooth being buffed, I think this allows Gwen to be more of a carry now rather than a tank.
itzstu4rt · patch 7.1b · (07:43)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26).
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA+12026-05-19
7.1ehellsdevilbaronS=2026-05-19
7.1eroyaljungleS=2026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtjungleB·2026-05-08
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleS·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdeviljungleB·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.88%PR2.27%BR0.47%
Items (in order)
Rod of Ages
Rod of AgesStats grow over time
  • +250 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast.

Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Psychic Projector
Psychic ProjectorConverts bonus Health into Ability Power
  • +300 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Conversion: Gain Ability Power equal to 3.5% of bonus Health.

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power).

3200 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Morellonomicon
MorellonomiconMagic damage reduces enemy healing
  • +150 Max Health
  • +70 Ability Power
  • +7% Magic Penetration
  • +20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

2500 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Grasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashGhostGhost

Source: [[Sources/web-pages/2026-05-26-junglergg-gwen-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.21%PR1.67%BR0.34%
Items (in order)
Rod of Ages
Rod of AgesStats grow over time
  • +250 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast.

Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Psychic Projector
Psychic ProjectorConverts bonus Health into Ability Power
  • +300 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Conversion: Gain Ability Power equal to 3.5% of bonus Health.

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power).

3200 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashGhostGhost

Source: [[Sources/web-pages/2026-05-26-wrmeta-gwen-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). Solo Baron build.

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps situationally
  • Boots upgrade: Glorious Enchant or Stoneplate Enchant by playstyle
  • Morellonomicon vs healing-heavy enemies
  • Oceanid's Trident vs shield-heavy teams

Extreme threats: Vayne, Riven, Warwick, Kayle, Gragas, Fiora

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items 1-5: Rod of Ages → Plated Steelcaps → Psychic Projector → Rabadon's Deathcap → Riftmaker (identical first five — Gwen's mainline AP-bruiser path)
  • Summoner spells: Flash + Ghost

Where the aggregators diverge

  • Item 6: Jungler.GG → Morellonomicon (anti-heal sixth). WR Meta → Crown of the Shattered Queen (anti-burst sixth) and lists Morellonomicon as a situational swap vs healing comps.
  • Skill order priority 2/3: Jungler.GG → Q > W > E. WR Meta → Q > E > W.
  • Late-game flex: WR Meta enumerates explicit swaps + extreme threats; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Blade the ruin king mortal reminder you know these these sort of items still allow you to do a lot of damage. Gwen got a really nice buff with Nash's Tooth being buffed in the previous patch. I think this buff definitely helps Gwen out a lot. Nash's Tooth in general was just a very weak item and a lot of Gwen players actually skipped the Nash's Tooth because they'd rather go for the more tanky version of the build with Rod of Ages and Psychic Projector. But with Nash's Tooth being buffed, I think this allows Gwen to be more of a carry now rather than a tank." (07:43) "She still was doing a lot of damage with a Rod of Ages build because she didn't really felt like she was a allout carry. But overall, Gwen still very strong. Uh late game, Gwen is very difficult to deal with. Of course, Gwen immune with her second ability makes her very difficult. Fiora is still solid, great at spear pushing, great for dealing true damage." (08:10) Jungle "His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well." (36:00) "Volibear as well with hot steel being able to use his ultimate um to his to his advantage being able to just tower dive very very easily. Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana." (36:50)

itzstu4rtauto· Baron
patch 7.1b·baron

Blade the ruin king mortal reminder you know these these sort of items still allow you to do a lot of damage. Gwen got a really nice buff with Nash's Tooth being buffed in the previous patch. I think this buff definitely helps Gwen out a lot. Nash's Tooth in general was just a very weak item and a lot of Gwen players actually skipped the Nash's Tooth because they'd rather go for the more tanky version of the build with Rod of Ages and Psychic Projector. But with Nash's Tooth being buffed, I think this allows Gwen to be more of a carry now rather than a tank.(07:43)

She still was doing a lot of damage with a Rod of Ages build because she didn't really felt like she was a allout carry. But overall, Gwen still very strong. Uh late game, Gwen is very difficult to deal with. Of course, Gwen immune with her second ability makes her very difficult. Fiora is still solid, great at spear pushing, great for dealing true damage.(08:10)

itzstu4rtauto· Jungle
patch 7.1b·jungle

His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well.(36:00)

Volibear as well with hot steel being able to use his ultimate um to his to his advantage being able to just tower dive very very easily. Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana.(36:50)

06

Patch notes

mentions of Gwen

No patch-note mentions parsed yet.