CHAMPIONSIrelia
Irelia
CHAMPION · BARON · MID

Irelia

Verified across 3 sourcesLast updated · 2026-05-26
baronB5 src
midC5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them.
hellsdevil · patch 7.1 · (20:30)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26).
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

11 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidB−12026-05-19
7.1ehellsdevilbaronB−12026-05-19
7.1eroyalmidC−22026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtmidB·2026-05-08
7.1ditzstu4rtjungleB·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyalmidA·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilmidA·2026-05-08
7.1hellsdevilbaronA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.79%PR2.58%BR1.03%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Hullbreaker
HullbreakerSplit-pushing power
  • +400 Max Health
  • +50 Attack Damage

Set Sail: Gain 5% Movement Speed.

Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).

Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-junglergg-irelia-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.57%PR2.03%BR0.96%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Hullbreaker
HullbreakerSplit-pushing power
  • +400 Max Health
  • +50 Attack Damage

Set Sail: Gain 5% Movement Speed.

Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).

Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Guardian Angel
Guardian AngelRevives at death
  • +40 Attack Damage
  • +40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-irelia-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). Solo Lane build.

Situational item swaps (explicit):

  • Stasis Enchant or Quicksilver Enchant for boots depending on enemy CC threats
  • Wit's End vs magic damage
  • Death's Dance vs mixed damage
  • Maw of Malmortius vs AP burst
  • Chempunk Chainsword vs high-sustain enemies
  • Amaranth's Twinguard vs heavy CC / team fights

Extreme threats: Warwick, Malphite, Jax, Poppy, Fiora

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items 1-5: Divine Sunderer → Gluttonous Greaves → Blade of the Ruined King → Hullbreaker → Sterak's Gage (identical first five — Irelia's mainline AD bruiser path)
  • Skill order: Q > W > E
  • Summoner spells: Flash + Barrier

Where the aggregators diverge

  • Item 6: Jungler.GG → Wit's End (anti-AP). WR Meta → Guardian Angel (defensive revive) and lists Wit's End as the explicit situational swap vs magic damage.
  • Late-game flex: WR Meta enumerates explicit swaps + extreme threats; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them." (20:30)

hellsdevilauto· Mid
patch 7.1·mid

These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them.(20:30)

06

Patch notes

mentions of Irelia

No patch-note mentions parsed yet.