CHAMPIONSJax
Jax
CHAMPION · BARON · JUNGLE

Jax

Verified across 3 sourcesLast updated · 2026-05-26
baronC5 src
jungleC4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
I do prefer his auto attack build, but you can go for items like rift maker and his convergence. you can focus more on his ultimate dealing damage and you focus on more being a tank than a carry. Again, demolish being moved into the first tree, very important for Jax to allow him to split push and allow him to be very, very powerful. Uh, Renekton got a pretty big nerf.
itzstu4rt · patch 7.1b · (07:04)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleB−32026-05-19
7.1ehellsdevilbaronA−32026-05-19
7.1eroyaljungleC−12026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleB·2026-05-08
7.1droyalbaronA·2026-05-08
7.1hellsdeviljungleS·2026-05-08
7.1hellsdevilbaronS+·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR48.55%PR2.10%BR0.19%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
SE
Stoneplate EnchantShield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WEQ
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-jax-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps vs heavy magic damage
  • Quicksilver Enchant instead of Stoneplate Enchant vs CC-heavy teams
  • Boots prioritized early for mobility needs

Counters / threats: Dr. Mundo, Maokai, Poppy, Urgot, Malphite, Garen, Rengar, Fiora

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "Very highly mechanical champion, but if you if you have good mechanics, pick Amumu in top lane right now and you're going to dominate the enemy. Same with Jax, you know, not as difficult as but he's like a mix of Amumu and Sion. He has like parts of both champions." (05:55)

hellsdevilauto· Baron
patch 7.1·baron

Very highly mechanical champion, but if you if you have good mechanics, pick Amumu in top lane right now and you're going to dominate the enemy. Same with Jax, you know, not as difficult as but he's like a mix of Amumu and Sion. He has like parts of both champions.(05:55)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "I do prefer his auto attack build, but you can go for items like rift maker and his convergence. you can focus more on his ultimate dealing damage and you focus on more being a tank than a carry. Again, demolish being moved into the first tree, very important for Jax to allow him to split push and allow him to be very, very powerful. Uh, Renekton got a pretty big nerf." (07:04)

itzstu4rtauto· Baron
patch 7.1b·baron

I do prefer his auto attack build, but you can go for items like rift maker and his convergence. you can focus more on his ultimate dealing damage and you focus on more being a tank than a carry. Again, demolish being moved into the first tree, very important for Jax to allow him to split push and allow him to be very, very powerful. Uh, Renekton got a pretty big nerf.(07:04)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "They they often will feel lost against him and then you're going to see yourself just absolutely demolish them when you play Trinameir because they just don't know how to play against it. Honestly, Darius is also a tier and Jax as well. I don't really know why I put him." (12:56)

hellsdevilauto· Jungle
patch 7.1e·jungle

They they often will feel lost against him and then you're going to see yourself just absolutely demolish them when you play Trinameir because they just don't know how to play against it. Honestly, Darius is also a tier and Jax as well. I don't really know why I put him.(12:56)

05

Recommended runes

creator-cited rune picks
DemolishDemolishResolve · 2 mentions
  • "Uh so this is a great rune and it's competing versus pretty much unshakable, right? Like some champions who go Cage of the Colossus that prog it very easily like Riven or like Atrox I guess but other champions for the most part are either going demolish like tank champions that go the shune page demolish for like most bruisers or unshakable. Unshakable is better for team fights while demolish is better for uh side laning. And this is actually a rune choice that you make more based on enemy team comp than anything else. Right? So if you're playing Jax, for example, and the enemy team comp has no good side laners, you can go demolish and mostly focus on sidelaning. But if the enemies if your team comp has like really good team fighting and the enemy doesn't, you're going to group with JS, then unshakable will make more sense, right?" (01:29:25)
  • "So, a lot of like bruisers might go this instead of like Jax is a good example. He might go unshakable instead of demolish if he can't really take plates in lane and he doesn't really want to side link. He would rather group and team fight, right?" (01:32:48)
06

Patch notes

mentions of Jax

No patch-note mentions parsed yet.