CHAMPIONSKhaZix
KhaZix
CHAMPION · JUNGLE

KhaZix

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
And of course late game ambessa still very very powerful and you could do a lot of damage with your ultimate trying to jump onto the backline and being able to proc battle to deal a lot more damage. Uh Kha'Zix still a very slippery bug. Um, I actually moved him up into S tier just because how strong he is in solo Q and how strong he can isolate targets.
itzstu4rt · patch 7.1b · (27:46)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26); aggregators diverge on keystone (Dark Harvest vs Electrocute)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+12026-05-19
7.1eroyaljungleA=2026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.82%PR5.65%BR0.28%
Items (in order)
Youmuu's Ghostblade
Youmuu's GhostbladeIncreases Movement Speed
  • +55 Attack Damage
  • +15 Ability Haste

Slice: +15 Armor Penetration.

Momentum: Moving builds Momentum, granting up to 50 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Spectral Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Serpent's Fang
Serpent's FangAnti-Shielding
  • +50 Attack Damage
  • +10 Ability Haste

Stab: +15 Armor Penetration.

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

2800 gold
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Runes
Dark Harvest
KeystoneDark Harvest
Dark HarvestKeystone

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-khazix-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

Favorable matchups: Zed, Jayce, Kindred, Viego, Ekko, Master Yi, Volibear, Ambessa, Evelynn, Wukong, Jax, Kayn, Amumu, Graves, Jarvan IV

WR Metaaggregator statspatch 7.1e
WR47.90%PR3.79%BR0.17%
Items (in order)
Youmuu's Ghostblade
Youmuu's GhostbladeIncreases Movement Speed
  • +55 Attack Damage
  • +15 Ability Haste

Slice: +15 Armor Penetration.

Momentum: Moving builds Momentum, granting up to 50 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Spectral Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Edge of Night
Edge of NightBlocks an enemy ability
  • +250 Max Health
  • +50 Attack Damage

Gouge: +8 Armor Penetration.

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hubris
HubrisMinor · Domination

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-khazix-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Protobelt Enchant or Stasis Enchant depending on playstyle
  • Serpent's Fang vs shield-heavy enemies
  • Mortal Reminder vs high-healing champions

Counters / threats: Rengar, Graves, Yuumi, Maokai

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Core items 1-3: Youmuu's Ghostblade → Gluttonous Greaves → Eclipse (both top-3 identical)
  • Skill order: Q > W > E
  • Sub-50% win rate despite creator-tier love (Jungler.GG 47.82% on 7.1d, WR Meta 47.90% on 7.1e) — Kha'Zix joins Lee Sin in the "creators rate high, aggregators measure low" pattern

Where the aggregators diverge

  • Keystone: Jungler.GG → Dark Harvest. WR Meta → Electrocute. (Real disagreement on rune identity.)
  • Items 4-6: Jungler.GG → Serpent's Fang · Duskblade · Mortal Reminder. WR Meta → Duskblade · Serylda's Grudge · Edge of Night. (Both Serpent's Fang and Mortal Reminder become situational swaps on WR Meta.)
  • Late-game flex: WR Meta enumerates an explicit situational pool; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "She's just extremely strong. Kha'Zix, the strongest assassin in the game right now, besides Lee Sin, but he's just an assassin. You know, he's just an assassin." (11:51) "Pick him if you feel like you can isolate the enemies really well. Let me tell you what you need to be careful about when you pick Kha'Zix. A lot of people think that you need to be careful about tanks." (12:00) "The answer is no. Kha'Zix is okay into tanks. Obviously not, you know, you don't really want to pick him into tanks, but you're fine." (12:06) "Just remember that. But Lulu, Milio, Janna, all that stuff, don't pick Kha'Zix. When you dive in, you're not going to be able to fight them." (12:30)

hellsdevilauto· Jungle
patch 7.1·jungle

She's just extremely strong. Kha'Zix, the strongest assassin in the game right now, besides Lee Sin, but he's just an assassin. You know, he's just an assassin.(11:51)

Pick him if you feel like you can isolate the enemies really well. Let me tell you what you need to be careful about when you pick Kha'Zix. A lot of people think that you need to be careful about tanks.(12:00)

The answer is no. Kha'Zix is okay into tanks. Obviously not, you know, you don't really want to pick him into tanks, but you're fine.(12:06)

Just remember that. But Lulu, Milio, Janna, all that stuff, don't pick Kha'Zix. When you dive in, you're not going to be able to fight them.(12:30)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "And of course late game ambessa still very very powerful and you could do a lot of damage with your ultimate trying to jump onto the backline and being able to proc battle to deal a lot more damage. Uh Kha'Zix still a very slippery bug. Um, I actually moved him up into S tier just because how strong he is in solo Q and how strong he can isolate targets." (27:46)

itzstu4rtauto· Jungle
patch 7.1b·jungle

And of course late game ambessa still very very powerful and you could do a lot of damage with your ultimate trying to jump onto the backline and being able to proc battle to deal a lot more damage. Uh Kha'Zix still a very slippery bug. Um, I actually moved him up into S tier just because how strong he is in solo Q and how strong he can isolate targets.(27:46)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "You know, you're going to be fine against tanks, you're going to be fine against squishies, you can you're going to be fine anyways. Kha'Zix is good. Nidi is really good but very difficult to play." (09:23)

hellsdevilauto· Jungle
patch 7.1e·jungle

You know, you're going to be fine against tanks, you're going to be fine against squishies, you can you're going to be fine anyways. Kha'Zix is good. Nidi is really good but very difficult to play.(09:23)

06

Patch notes

mentions of KhaZix

No patch-note mentions parsed yet.