CHAMPIONSKindred
Kindred
CHAMPION · JUNGLE

Kindred

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Um, overall pretty decent. Kindred as well also pretty nice champion to play. More of an AD carry sort of style if you prefer that style. Uh, in the jungle, of course, you have to focus a lot more on his marks though, getting around the map, invading, which a lot of people don't really do on Kindred. They just play very passive and they just try and farm up. But you need to play aggressive if you're playing Kindred. You need to get the marks.
itzstu4rt · patch 7.1b · (33:37)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+12026-05-19
7.1eroyaljungleA−22026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR48.06%PR2.06%BR0.14%
Items (in order)
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Lord Dominik's Regards
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability
  • +25 Attack Damage
  • +36% Armor Penetration
  • +25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-kindred-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR50.57%PR1.74%BR0.15%
Items (in order)
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Dominik's Regards
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability
  • +25 Attack Damage
  • +36% Armor Penetration
  • +25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Infinity Edge
Infinity EdgeIncreases Critical Strike Damage
  • +60 Attack Damage
  • +25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-kindred-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Berserker's Greaves instead of Gluttonous Greaves
  • Stasis Enchant or Galeforce depending on playstyle
  • Mortal Reminder vs healing
  • Serpent's Fang vs shields
  • Bloodthirster for sustain
  • Edge of Night vs burst
  • Guardian Angel for teamfight safety

Counters / threats: Master Yi, Diana, Nunu & Willump, Kayn, Jax

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Empowerment
  • Core items 1-4: The Collector → Gluttonous Greaves → Essence Reaver → Lord Dominik's Regards (all four match)
  • Skill order: Q > W > E
  • Build identity: Crit-style marksman jungler

Where the aggregators diverge

  • Items 5-6: Jungler.GG → Mortal Reminder · Wit's End. WR Meta → Wit's End · Infinity Edge. (WR Meta makes Mortal Reminder a situational swap vs healing.)
  • Late-game flex: WR Meta enumerates an explicit situational pool; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "Wukong is good. Kindred is better than you think, but again, Kindred is only for the specific player. You want to play Kindred if you are not necessarily mechanically gifted, you are your macro game is good." (13:28) "Because you got to plan around how to get your stacks on the enemy champions and in the enemy jungle. So, if you're good at pick Kindred. Kindred is generally going to be better for the older players." (13:47) "You got to leave that to the kids, you know? You're going to play Kindred is your champion because you are smart. You have experience." (14:14) "You know about that. You don't get distracted as easily as those You will be able to beat them when you pick Kindred because you beat them with your brain, not with your fingers. Next up is Talon." (14:22)

hellsdevilauto· Jungle
patch 7.1·jungle

Wukong is good. Kindred is better than you think, but again, Kindred is only for the specific player. You want to play Kindred if you are not necessarily mechanically gifted, you are your macro game is good.(13:28)

Because you got to plan around how to get your stacks on the enemy champions and in the enemy jungle. So, if you're good at pick Kindred. Kindred is generally going to be better for the older players.(13:47)

You got to leave that to the kids, you know? You're going to play Kindred is your champion because you are smart. You have experience.(14:14)

You know about that. You don't get distracted as easily as those You will be able to beat them when you pick Kindred because you beat them with your brain, not with your fingers. Next up is Talon.(14:22)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "Um, overall pretty decent. Kindred as well also pretty nice champion to play. More of an AD carry sort of style if you prefer that style. Uh, in the jungle, of course, you have to focus a lot more on his marks though, getting around the map, invading, which a lot of people don't really do on Kindred. They just play very passive and they just try and farm up. But you need to play aggressive if you're playing Kindred. You need to get the marks." (33:37) "And that's why he can be pretty difficult because if you don't get enough marks on his passive, then his damage output is nowhere near as as high as some of the other champions that you can get uh in the game. So, um yeah, that's Kindred. Camille also can be played in the jungle pretty well." (34:09)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Um, overall pretty decent. Kindred as well also pretty nice champion to play. More of an AD carry sort of style if you prefer that style. Uh, in the jungle, of course, you have to focus a lot more on his marks though, getting around the map, invading, which a lot of people don't really do on Kindred. They just play very passive and they just try and farm up. But you need to play aggressive if you're playing Kindred. You need to get the marks.(33:37)

And that's why he can be pretty difficult because if you don't get enough marks on his passive, then his damage output is nowhere near as as high as some of the other champions that you can get uh in the game. So, um yeah, that's Kindred. Camille also can be played in the jungle pretty well.(34:09)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "It's it's so fun to play. Kindred jungle. This is another one that I find interesting." (07:46) "So much stronger than people think, but also very, very difficult to play. Um highly suggest you watch some of my Kindred content and just apply it to your games and play her. She requires some of the best jungle knowledge in the game though because you have to, you know, invade." (07:52)

hellsdevilauto· Jungle
patch 7.1e·jungle

It's it's so fun to play. Kindred jungle. This is another one that I find interesting.(07:46)

So much stronger than people think, but also very, very difficult to play. Um highly suggest you watch some of my Kindred content and just apply it to your games and play her. She requires some of the best jungle knowledge in the game though because you have to, you know, invade.(07:52)

06

Patch notes

mentions of Kindred

No patch-note mentions parsed yet.