CHAMPIONSMalphite
Malphite
CHAMPION · BARON · SUPPORT

Malphite

Verified across 3 sourcesLast updated · 2026-05-26
baronS5 src
supportD2 src
01

Overview

last updated 2026-05-26
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

7 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportB+12026-05-19
7.1ehellsdevilbaronS++12026-05-19
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtbaronS·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilsupportC·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR50.10%PR9.53%BR17.47%
Items (in order)
Iceborn Gauntlet
Iceborn GauntletAttacks create a slowing field
  • +250 Max Health
  • +50 Armor
  • +250 Max Mana
  • +30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

3100 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
SE
Stoneplate EnchantShield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500 gold
Zeke's Convergence
Zeke's ConvergenceBoosts allies Attack Damage
  • +40 Armor
  • +350 Max Health
  • +150 Max Mana
  • +15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

2700 gold
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Manaflow Band
Manaflow BandMinor · Sorcery

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-malphite-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — vs magic-damage comps
  • Force of Nature — magic resist stacking
  • Kaenic Rookern — magic shield out of combat
  • Amaranth's Twinguard — in-combat durability
  • Randuin's Omen — counter critical strike damage

Counters / threats: Dr. Mundo, Mordekaiser, Darius, Sion, Rumble (extreme)

04

Commentary

verbatim creator quotes

No commentary yet.

06

Patch notes

mentions of Malphite

No patch-note mentions parsed yet.