
- +40 Attack Damage
- +30% Attack Speed
Cloud Stride: +5% Move Speed.
Bring it Down: Every third attack deals 120-160 () bonus physical damage (110-150 () for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 70%.

- +10 Attack Damage
- +45 Move Speed.
Conversion: +7% Omnivamp.

- +30% Attack Speed
Surge: Gain 5% Move Speed.
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive).
Wrath: Attacks deal 30 magic damage but no longer Critical Strike. Fore every 1% Critical Strike Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75 (reached at 50% Critical Rate).
Seething Strike: Attacks grant 8% Attack Speed, staking up to 4 times for a maximum of 32% Attack Speed). While fully stacked, every 3 attacks applies on-hit effects an additional 1 times.

- +400 Max Health
- +35 Attack Damage
- +20% Attack Speed
Hexcharged: Gain +20 Ability Haste for your ultimate ability.
Overdrive: After using your ultimate ability, gain 40% Attack Speed (20% for ranged champions) and 20% Movement Speed (10% for ranged champions) for 8s. (30s Cooldown)

- +45% Attack Speed
- +45 Magic Resistance
At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

- +25 Attack Damage
- +35% Attack Speed
Thirst: +10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap. Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 10% (ranged) for 6 seconds. At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When an enemy has less than 40% health, deals 8% bonus adaptive damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-junglergg-master-yi-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.
Favorable matchups: Zed, Lillia, Diana, Ambessa, Gwen, Graves, Malphite, Kayn, Rengar, Warwick, Nocturne, Jayce, Jarvan IV, Viego, Nunu & Willump






