CHAMPIONSMordekaiser
Mordekaiser
CHAMPION · BARON · JUNGLE

Mordekaiser

Verified across 3 sourcesLast updated · 2026-05-26
baronS5 src
jungle1 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Think about it, you know, the enemy Warwick has like 20 kills and then he dives your ADC. You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn.
hellsdevil · patch 7.1 · (02:30)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

6 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilbaronS+−12026-05-19
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleA·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilbaronGOD·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR48.55%PR8.73%BR13.79%
Items (in order)
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Experimental Hexplate
Experimental HexplateGain Attack Speed & Movement Speed when your ultimate is cast
  • +400 Max Health
  • +35 Attack Damage
  • +20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.

Overdrive: After using your ultimate ability, gain 40% Attack Speed (20% for ranged champions) and 20% Movement Speed (10% for ranged champions) for 8s. (30s Cooldown)

3000 gold
Protobelt Enchant
Protobelt EnchantSmall dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500 gold
Psychic Projector
Psychic ProjectorConverts bonus Health into Ability Power
  • +300 Max Health
  • +60 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Conversion: Gain Ability Power equal to 3.5% of bonus Health.

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power).

3200 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-mordekaiser-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — vs strong magic-damage enemies
  • Stoneplate Enchant instead of Protobelt Enchant — playstyle / situational
  • Morellonomicon — against healing-heavy teams
  • Oceanid's Trident — against shield-reliant enemies

Counters / threats: Vayne, Fiora, Olaf, Jax, Garen (extreme)

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "Think about it, you know, the enemy Warwick has like 20 kills and then he dives your ADC. You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn." (02:30)

hellsdevilauto· Baron
patch 7.1·baron

Think about it, you know, the enemy Warwick has like 20 kills and then he dives your ADC. You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn.(02:30)

06

Patch notes

mentions of Mordekaiser

No patch-note mentions parsed yet.