CHAMPIONSNami
Nami
CHAMPION · SUPPORT

Nami

Verified across 3 sourcesLast updated · 2026-05-26
supportA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You have the other enchanters which in my opinion not really that strong. Um, I moved down Jana and Karma because I just don't think these enchanters are near enough as strong as Nami, Millio, and Lulu, but they still have a decent place in the meta. You know, Jana being very strong at trying to peel against a lot of these tank supports.
itzstu4rt · patch 7.1b · (01:09:37)
Open questions (5)
  1. 01Why Nami specifically beats Soraka/Janna/Lulu in this meta (Royal didn't elaborate)
  2. 02Build path post-Ionian-boots-buff
  3. 03~~Rune setup~~ — answered alongside builds above (2026-05-26)
  4. 04Bubble use — preemptive vs reactive
  5. 05Pairing priority (best ADC partners)
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportGOD+12026-05-19
7.1eroyalsupportS=2026-05-17
7.1ditzstu4rtsupportS+·2026-05-08
7.1droyalsupportS·2026-05-08
7.1hellsdevilsupportS+·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR51.01%PR5.53%BR0.11%
Items (in order)
Black Mist Scythe
Black Mist ScytheAttack champions and structures to gain bonus gold
  • +10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

0 gold
Ionian Boots of Lucidity
Ionian Boots of LucidityCooldown
  • +100 Max Health
  • +15 Ability Haste.
  • +45 Move Speed.
  • +50% Mana Regen

Summoned: Reduces spell cooldowns by 15%.

900 gold
Harmonic Echo
Harmonic EchoAbilities grant healing effects
  • +100 Max Health
  • +50 Ability Power
  • +300 Max Mana
  • +10 Ability Haste
  • +8% Heal and Shield Strength
  • +50% Mana Regen

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restore Health equal to 120-180 + 15% APto them. If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

2600 gold
Ardent Censer
Ardent CenserIncreases allies Attack Speed
  • +250 Max Health
  • +35 Ability Power
  • +20 Ability Haste
  • +5% Heal and Shield Strength
  • +50% Mana Regen

Ardent: +5% Move Speed.

Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike.

2700 gold
Staff of Flowing Water
Staff of Flowing WaterEnhance allies Ability Power and Ability Haste
  • +100 Max Health
  • +45 Ability Power
  • +20 Ability Haste
  • +5% Heal and Shield Strength
  • +50% Mana Regen

Rapids: Healing or shielding an ally grants you both +10 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Aery
KeystoneAery
AeryKeystone

PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+20% bonus AD) (+10% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 - 140 (based on level) (+40% bonus AD) (+20% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Font of Life
Font of LifeMinor · Resolve

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Revitalize
RevitalizeMinor · Resolve

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WEQ
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-nami-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Redeeming — for sustained team healing (replace Crown of the Shattered Queen)
  • Staff of Flowing Water — for ally AP/haste (replace Ardent Censer)
  • Veil Enchant or Dream Maker — boot enchant by playstyle

Counters / threats: Maokai, Nautilus, Blitzcrank, Pyke, Thresh

04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "With the sole exception probably being Nami who actually does fine as an enchanter against a lot of these engage supports." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (06:53) Why she survives the enchanter slump in 7.1d: Royal's broader support meta call is that "enchanter supports... suffered a lot. They did get some quick buffs on Ionian boots more than anything. However, it's definitely not been enough and they've been outshined by engage supports." Nami is named as the one enchanter who still trades favorably into engage supports — her bubble (E) is a mid-engage interrupt that Soraka/Janna/Lulu lack.

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Support "Guardian's decent, but overall it's, you know, ice overlord might just be better because of just how strong the rune is overall. And then Nami is still the best enchanter support in my opinion. Uh, Lucidity Boots is of course very strong on other enchant supports, but Nami goes boots and mana." (01:06:43) "Uh there are two enchanter supports, Millio and Lulu. I think Millio and Lulu are two of the best enchant supports outside of Nami that you should be picking up. Um other enchanter supports are just in my opinion not that strong and just tank supports are of course taking over at the moment." (01:07:15) "You have the other enchanters which in my opinion not really that strong. Um, I moved down Jana and Karma because I just don't think these enchanters are near enough as strong as Nami, Millio, and Lulu, but they still have a decent place in the meta. You know, Jana being very strong at trying to peel against a lot of these tank supports." (01:09:37)

itzstu4rtauto· Support
patch 7.1b·support

Guardian's decent, but overall it's, you know, ice overlord might just be better because of just how strong the rune is overall. And then Nami is still the best enchanter support in my opinion. Uh, Lucidity Boots is of course very strong on other enchant supports, but Nami goes boots and mana.(01:06:43)

Uh there are two enchanter supports, Millio and Lulu. I think Millio and Lulu are two of the best enchant supports outside of Nami that you should be picking up. Um other enchanter supports are just in my opinion not that strong and just tank supports are of course taking over at the moment.(01:07:15)

You have the other enchanters which in my opinion not really that strong. Um, I moved down Jana and Karma because I just don't think these enchanters are near enough as strong as Nami, Millio, and Lulu, but they still have a decent place in the meta. You know, Jana being very strong at trying to peel against a lot of these tank supports.(01:09:37)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Support "Pike is okay. Nami is okay. Um, yeah, and all the other picks." (22:54)

hellsdevilauto· Support
patch 7.1e·support

Pike is okay. Nami is okay. Um, yeah, and all the other picks.(22:54)

06

Patch notes

mentions of Nami

No patch-note mentions parsed yet.