CHAMPIONSNautilus
Nautilus
CHAMPION · BARON · JUNGLE · SUPPORT

Nautilus

Verified across 3 sourcesLast updated · 2026-05-26
baronD3 src
jungleC5 src
supportS5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Nus top lane. Um, with grasping on dying, with going for so many strong resolve tree runes, but since they buffed Nautilus' base damage a few patches ago, you can now clear waves, you can win trades during the laning phase, and you become very, very strong. You can even go for Ice Overlord if you want to in the top lane as well.
itzstu4rt · patch 7.1b · (16:59)
Open questions (5)
  1. 01Build path (full tank? Knight's Vow? Locket?)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Hook target priority — when to engage vs save Q for peel
  4. 04Power-spike timings
  5. 05Counter-supports (who shuts him down?)
02

Tier history

13 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportGOD+12026-05-19
7.1ehellsdeviljungleC=2026-05-19
7.1ehellsdevilbaronC−22026-05-19
7.1eroyalsupportGOD=2026-05-17
7.1eroyaljungleB−12026-05-17
7.1ditzstu4rtsupportS+·2026-05-08
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyalsupportGOD·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdevilsupportS+·2026-05-08
7.1hellsdeviljungleC·2026-05-08
7.1hellsdevilbaronA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR51.04%PR15.55%BR4.45%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Yordle Trap
Yordle TrapRecommended for use with displacement abilities
  • +350 Max Health
  • +40 Armor
  • +15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500 gold
Zeke's Convergence
Zeke's ConvergenceBoosts allies Attack Damage
  • +40 Armor
  • +350 Max Health
  • +150 Max Mana
  • +15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

2700 gold
Warmog's Armor
Warmog's ArmorOut of combat Heath Regen
  • +700 Max Health
  • +100% Health Regen
  • +20 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 3.5% Health per second if you haven't taken damage within the last 5 seconds.

Blessed: Increases all healing and shielding effects on you by 30%.

2850 gold
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-junglergg-nautilus-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games. (Page surfaces a support build under the jungler.gg slug — sampling skews toward Nautilus's dominant role.)

WR Metaaggregator statspatch 7.1e
WR50.76%PR16.48%BR6.64%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Yordle Trap
Yordle TrapRecommended for use with displacement abilities
  • +350 Max Health
  • +40 Armor
  • +15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500 gold
SE
Stoneplate EnchantShield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500 gold
Zeke's Convergence
Zeke's ConvergenceBoosts allies Attack Damage
  • +40 Armor
  • +350 Max Health
  • +150 Max Mana
  • +15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

2700 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-nautilus-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). (Page surfaces a support build — sampling skews toward Nautilus's dominant role.)

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — vs strong magic-damage enemies
  • Warmog's Armor — for out-of-combat regen
  • Frozen Heart — to reduce nearby enemies' attack speed
  • Kaenic Rookern — against magic-heavy teams

Counters / threats: Sona, Alistar, Soraka, Bard, Twitch, Kalista

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Ice Overlord
  • Core items: Bulwark of the Mountain, Plated Steelcaps, Yordle Trap, Zeke's Convergence all appear in both top-6 lists
  • Skill order: Q > W > E
  • Spells: Flash + Heal

Where the aggregators diverge

  • Item differences: Jungler.GG closes with Warmog's Armor + Frozen Heart (raw bonus HP + AS shred). WR Meta swaps in Stoneplate Enchant + Thornmail (defensive boot enchant + anti-AA/anti-heal).
  • Late-game flex: WR Meta enumerates an explicit situational pool (Warmog's, Frozen Heart, Kaenic Rookern with conditions); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Nautilus obviously continues to be in my opinion the best support. He has the most reliable engage, super tanky, crazy amounts of crowd control." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (07:00) Why he's GOD in 7.1d: Three factors per Royal: Reliable engage — Q hook is the most reliable engage in the support pool. Tankiness — survives the engage to follow up. CC chain — "crazy amounts of crowd control" extends the engage into a kill. Royal also frames the broader support meta as "engage supports dominate" — Nautilus is the platonic engage support, so the meta and his kit align perfectly.

hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "I mean, Jace can actually do fine against Darius. You know, into Urgots, into Nautilus. Into pick him into these melee type of picks." (03:46) Support "They removed Protector's Vow, though, which makes him a little bit weaker, but you can still go Redemption uh Warmog or whatever and he's going to be completely fine. Nautilus is the best CC support. If you pick him into the right ADC, they just can't kill you and you can harass them like crazy in lane." (25:38)

hellsdevilauto· Baron
patch 7.1·baron

I mean, Jace can actually do fine against Darius. You know, into Urgots, into Nautilus. Into pick him into these melee type of picks.(03:46)

hellsdevilauto· Support
patch 7.1·support

They removed Protector's Vow, though, which makes him a little bit weaker, but you can still go Redemption uh Warmog or whatever and he's going to be completely fine. Nautilus is the best CC support. If you pick him into the right ADC, they just can't kill you and you can harass them like crazy in lane.(25:38)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Olaf's still good as well. um Dece Trinity Force, you know, all these items are still very strong on Olaf, not the best top laner, but again, pretty solid. Nautilus, I think, one of the most underrated picks in this patch. Nus top lane." (16:56) "Nus top lane. Um, with grasping on dying, with going for so many strong resolve tree runes, but since they buffed Nautilus' base damage a few patches ago, you can now clear waves, you can win trades during the laning phase, and you become very, very strong. You can even go for Ice Overlord if you want to in the top lane as well." (16:59) Jungle "Lichbane buff also benefited him quite a lot. But if you want to play a more unique champion, I guess in the jungle, a more unorthodox champion, then you can go for Nautilus with his burst damage and his confirmed crowd control with his ultimate. Gragas, as I mentioned, maybe deserves to move up into the S tier." (34:52)

itzstu4rtauto· Baron
patch 7.1b·baron

Olaf's still good as well. um Dece Trinity Force, you know, all these items are still very strong on Olaf, not the best top laner, but again, pretty solid. Nautilus, I think, one of the most underrated picks in this patch. Nus top lane.(16:56)

Nus top lane. Um, with grasping on dying, with going for so many strong resolve tree runes, but since they buffed Nautilus' base damage a few patches ago, you can now clear waves, you can win trades during the laning phase, and you become very, very strong. You can even go for Ice Overlord if you want to in the top lane as well.(16:59)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Lichbane buff also benefited him quite a lot. But if you want to play a more unique champion, I guess in the jungle, a more unorthodox champion, then you can go for Nautilus with his burst damage and his confirmed crowd control with his ultimate. Gragas, as I mentioned, maybe deserves to move up into the S tier.(34:52)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Support "Um, if you need like a protector, anti-assin stuff or whatever, he's just going to protect his ally easily. Nautilus super tanky major CC. Zillian big damage in lane and also great ultimate that is super valuable." (22:24)

hellsdevilauto· Support
patch 7.1e·support

Um, if you need like a protector, anti-assin stuff or whatever, he's just going to protect his ally easily. Nautilus super tanky major CC. Zillian big damage in lane and also great ultimate that is super valuable.(22:24)

06

Patch notes

mentions of Nautilus

No patch-note mentions parsed yet.