CHAMPIONSNidalee
Nidalee
CHAMPION · JUNGLE

Nidalee

Verified across 3 sourcesLast updated · 2026-05-26
jungleS5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Mundo is very good with magic resist. Next up is Nidalee jungle. Extremely powerful, but very difficult to play.
hellsdevil · patch 7.1 · (13:23)
Open questions (5)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  2. 02~~Rune setup~~ — Dark Harvest confirmed across both aggregators; Conqueror noted as alternative on Jungler.GG (2026-05-26).
  3. 03Power-spike timings (item-by-item)
  4. 04Specific matchups beyond the favorable list (counters not reliably surfaced by aggregators)
  5. 05Spear-throw accuracy / cougar-jump combos — mechanical-skill component the build doesn't cover
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+42026-05-19
7.1eroyaljungleS=2026-05-17
7.1ditzstu4rtjungleS+·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR49.47%PR2.69%BR1.25%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Horizon Focus
Horizon FocusDeals bonus damage to marked targets
  • +90 Ability Power
  • +7% Magic Penetration
  • +20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 12%.

Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 3s. (12s Cooldown)

3100 gold
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Runes
Dark Harvest
KeystoneDark Harvest
Dark HarvestKeystone

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Conqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Tyrant
TyrantMinor · Domination

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collector
Eyeball CollectorMinor · Domination

Gain 2 Attack Damage or 4 Ability Power after scoring a champion or epic monster takedown, stacking up to 8 times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Celerity
CelerityMinor · Sorcery

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-nidalee-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

Favorable matchups: Jayce, Zed, Ambessa, Aatrox, Volibear, Talon, Malphite, Fiddlesticks, Kindred, Nunu & Willump, Kha'Zix, Viego, Jax, Graves, Diana

WR Metaaggregator statspatch 7.1e
WR50.56%BR1.95%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Dark Harvest
KeystoneDark Harvest
Dark HarvestKeystone

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-nidalee-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier) · page updated 26 May 2026.

Situational item swaps (explicit):

  • vs healing teams: Morellonomicon, Liandry's Torment
  • Execution damage: Infinity Orb
  • vs shields: Oceanid's Trident
  • Boot enchants: Stasis or Protobelt

Extreme threats: Page reports no data — threats section was empty at publication.

Build divergence notes (creator vs aggregator)cross-source synthesis

Same pattern as [[Lee_Sin#Build divergence notes (creator vs aggregator)|Lee Sin]] — high-skill-ceiling champion where creator tier and aggregator WR tell different truths.

Consensus across both aggregators

  • Keystone: Dark Harvest (snowball / burst execute)
  • Item core: Lich Bane → Boots of Mana → Infinity Orb → Rabadon's Deathcap (identical first 4 items)
  • 5th-item shared: Liandry's Torment (Jungler.GG has it 6th; WR Meta has it 5th — present in both)
  • Build identity: AP burst caster with mobility (Cougar form for repositioning between Spear hits)
  • Skill order: Q-max for spear damage scaling, E for sustain/in-and-out

Where aggregators diverge

  • Item 5/6: Jungler.GG adds Horizon Focus (CDR + isolation damage); WR Meta adds Crown of the Shattered Queen (defensive shielding for the squishy AP carry).
  • R level-up: Jungler.GG says 5/9/13 (standard); WR Meta says 6/11/16 (offset). WR Meta's level numbers don't match Wild Rift's actual level cap of 15 — likely a publication error in their guide; Jungler.GG's 5/9/13 is consistent with Wild Rift's ultimate-level pattern.

Creator tier vs aggregator stats

| Source | Patch | Tier / Rating | |---|---|---| | Royal | 7.1d, 7.1e | S, S | | HellsDevil | 7.1, 7.1e | A, GOD | | iTzSTU4RT | 7.1d | S+ | | Jungler.GG | 7.1d | 49.47% WR (no tier surfaced) | | WR Meta | 7.1e | 50.56% WR (no tier surfaced) |

HellsDevil's auto-extracted commentary directly addresses the split: "Nidalee jungle. Extremely powerful, but very difficult to play." (see [[#Auto-extracted commentary (HellsDevil, 7.1)]] section). That's the explanation — high ceiling, low average outcome.

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "Mundo is very good with magic resist. Next up is Nidalee jungle. Extremely powerful, but very difficult to play." (13:23)

hellsdevilauto· Jungle
patch 7.1·jungle

Mundo is very good with magic resist. Next up is Nidalee jungle. Extremely powerful, but very difficult to play.(13:23)

06

Patch notes

mentions of Nidalee

No patch-note mentions parsed yet.