CHAMPIONSNocturne
Nocturne
CHAMPION · JUNGLE

Nocturne

Verified across 3 sourcesLast updated · 2026-05-26
jungleB5 src
01

Overview

last updated 2026-05-26
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d in [[#Build (Jungler.GG, 7.1d)]] and for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA=2026-05-19
7.1eroyaljungleB−12026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdeviljungleA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR49.32%PR3.18%BR2.15%
Items (in order)
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Serpent's Fang
Serpent's FangAnti-Shielding
  • +50 Attack Damage
  • +10 Ability Haste

Stab: +15 Armor Penetration.

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

2800 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

First Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-nocturne-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR50.77%PR4.34%BR8.13%
Items (in order)
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Stridebreaker
StridebreakerSlows enemies nearby after a short dash

Breaking Shockwave (Active): Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s (35s cooldown)

500 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Serpent's Fang
Serpent's FangAnti-Shielding
  • +50 Attack Damage
  • +10 Ability Haste

Stab: +15 Armor Penetration.

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

2800 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-nocturne-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Stasis Enchant instead of Stridebreaker — playstyle/situational preference
  • Mortal Reminder — against healing-heavy teams
  • Death's Dance — prolonged combat durability
  • Maw of Malmortius — vs magic burst
  • Guardian Angel — vs high-burst champions

Counters / threats: Rammus, Vi, Jax, Olaf, Dr. Mundo, Viego

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items: Duskblade of Draktharr, Boots of Dynamism, Trinity Force, Serylda's Grudge, Serpent's Fang all appear in both top-6 lists (5 of 6 match)
  • Skill order: differ — Jungler.GG Q > W > E vs WR Meta Q > E > W
  • Spells: Flash + Smite

Where the aggregators diverge

  • Item differences: Jungler.GG includes Mortal Reminder in core; WR Meta puts it in the situational pool and slots Stridebreaker (boot enchant) into core instead.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Mortal Reminder, Death's Dance, Maw of Malmortius, Guardian Angel with conditions); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes

No commentary yet.

06

Patch notes

mentions of Nocturne

No patch-note mentions parsed yet.