CHAMPIONSOlaf
Olaf
CHAMPION · BARON · JUNGLE

Olaf

Verified across 3 sourcesLast updated · 2026-05-26
baronC5 src
jungleB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Maybe people can still react to that. Uh Olaf jungle still pretty decent. You can clear through jungle a bit quicker now thanks to his buff to his first ability that happened a few patches ago. Quite a lot of crowd control in the game, so you can just run around with Olaf and do a lot of damage. Um, overall pretty decent.
itzstu4rt · patch 7.1b · (33:23)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d in [[#Build (Jungler.GG, 7.1d)]] and for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA−22026-05-19
7.1ehellsdevilbaronA=2026-05-19
7.1eroyaljungleB−12026-05-17
7.1eroyalbaronB=2026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyaljungleA·2026-05-08
7.1droyalbaronB·2026-05-08
7.1hellsdeviljungleS·2026-05-08
7.1hellsdevilbaronA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR48.66%PR1.97%BR0.92%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Mercury's Treads
Mercury's TreadsReduces Magic Damage
  • +200 Max Health
  • +50% Health Regen
  • +20 Magic Resistance
  • +45 Move Speed.
900 gold
Experimental Hexplate
Experimental HexplateGain Attack Speed & Movement Speed when your ultimate is cast
  • +400 Max Health
  • +35 Attack Damage
  • +20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.

Overdrive: After using your ultimate ability, gain 40% Attack Speed (20% for ranged champions) and 20% Movement Speed (10% for ranged champions) for 8s. (30s Cooldown)

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Triumph
TriumphMinor · Precision

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Last Stand
Last StandMinor · Precision

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashGhostGhost

Source: [[Sources/web-pages/2026-05-26-junglergg-olaf-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.74%PR1.48%BR0.68%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Mercury's Treads
Mercury's TreadsReduces Magic Damage
  • +200 Max Health
  • +50% Health Regen
  • +20 Magic Resistance
  • +45 Move Speed.
900 gold
Experimental Hexplate
Experimental HexplateGain Attack Speed & Movement Speed when your ultimate is cast
  • +400 Max Health
  • +35 Attack Damage
  • +20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.

Overdrive: After using your ultimate ability, gain 40% Attack Speed (20% for ranged champions) and 20% Movement Speed (10% for ranged champions) for 8s. (30s Cooldown)

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Triumph
TriumphMinor · Precision

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Last Stand
Last StandMinor · Precision

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-olaf-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Plated Steelcaps instead of Mercury's Treads — depending on the situation
  • Glorious Enchant instead of Stoneplate Enchant for boots enchant — playstyle/situational
  • Randuin's Omen, Thornmail, Frozen Heart, Hollow Radiance, Kaenic Rookern, Overlord's Bloodmail — defensive items chosen vs enemy composition

Counters / threats: Kindred, Lillia, Ekko, Kayn, Camille (extreme)

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items: Trinity Force, Mercury's Treads, Experimental Hexplate, Sterak's Gage, Death's Dance — five of six match exactly in the same order
  • Skill order: differ — Jungler.GG Q > W > E vs WR Meta Q > E > W
  • Spells: differ — Jungler.GG Flash + Ghost; WR Meta Flash + Smite (sampling difference: Jungler.GG includes jungle-eligible alternates, WR Meta locks Smite)

Where the aggregators diverge

  • Item differences: Jungler.GG closes with Thornmail (anti-AA/anti-heal). WR Meta closes with Amaranth's Twinguard (sustained tankiness).
  • Late-game flex: WR Meta enumerates an explicit situational defensive pool (Randuin's, Thornmail, Frozen Heart, Hollow Radiance, Kaenic Rookern, Overlord's Bloodmail with conditions); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Um, and she loses a lot of trades sometimes, but she's still very decent to play in the top lane. Olaf's still good as well. um Dece Trinity Force, you know, all these items are still very strong on Olaf, not the best top laner, but again, pretty solid. Nautilus, I think, one of the most underrated picks in this patch." (16:47) Jungle "Maybe people can still react to that. Uh Olaf jungle still pretty decent. You can clear through jungle a bit quicker now thanks to his buff to his first ability that happened a few patches ago. Quite a lot of crowd control in the game, so you can just run around with Olaf and do a lot of damage. Um, overall pretty decent." (33:23)

itzstu4rtauto· Baron
patch 7.1b·baron

Um, and she loses a lot of trades sometimes, but she's still very decent to play in the top lane. Olaf's still good as well. um Dece Trinity Force, you know, all these items are still very strong on Olaf, not the best top laner, but again, pretty solid. Nautilus, I think, one of the most underrated picks in this patch.(16:47)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Maybe people can still react to that. Uh Olaf jungle still pretty decent. You can clear through jungle a bit quicker now thanks to his buff to his first ability that happened a few patches ago. Quite a lot of crowd control in the game, so you can just run around with Olaf and do a lot of damage. Um, overall pretty decent.(33:23)

06

Patch notes

mentions of Olaf

No patch-note mentions parsed yet.