CHAMPIONSOrnn
Ornn
CHAMPION · BARON · SUPPORT

Ornn

Verified across 3 sourcesLast updated · 2026-05-26
baronS5 src
supportS+3 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn. And Ornn is one of those underrated picks because not only is Ornn already a really solid champion, people underestimate how much damage he When you play Ornn, I promise you, you know, if you get good at this champion, there's going to be so many moments where the enemy ADCs completely disrespecting you and allowing you to go on them. And you know, the Ornn enjoyers that are watching this video, they will know that if you catch an ADC 1v1, unless it's a Vayne of course, they are doomed. Right?
hellsdevil · patch 7.1 · (02:47)
Open questions (5)
  1. 01Optimal item upgrade priority for which teammates' builds
  2. 02Rune setup as support (vs top)
  3. 03Build path as support-Ornn (gold-income items?)
  4. 04Specific engage combos
  5. 05Why play rate is so low (not explained)
02

Tier history

8 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilbaronS+−12026-05-19
7.1eroyalsupportGOD=2026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtsupportS·2026-05-08
7.1ditzstu4rtbaronS·2026-05-08
7.1droyalsupportGOD·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilbaronGOD·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
Items (in order)
Heartsteel
HeartsteelIncrease Maximum Health
  • +700 Max Health
  • +150% Health Regen
  • +20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sunfire Aegis
Sunfire AegisBurns nearby emenies
  • +425 Max Health
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 16-25 plus 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.

Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate dela 130% damge to monsters an 175-250% () + 40% bonus damage to minions.

2900 gold
Warmog's Armor
Warmog's ArmorOut of combat Heath Regen
  • +700 Max Health
  • +100% Health Regen
  • +20 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 3.5% Health per second if you haven't taken damage within the last 5 seconds.

Blessed: Increases all healing and shielding effects on you by 30%.

2850 gold
Unending Despair
Unending DespairIncreases tanks' sustain in teamfights
  • +200 Max Health
  • +45 Armor
  • +45 Magic Resistance

Anguish: Every 4 second(s) while in combat with a champion, deal 3% of your max Health as magic damage to nearby champions and heal for 250% of the damage dealt. Anguish is unaffected by Item Ability Haste.

3000 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WQE
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-ornn-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Stats (Solo/Baron): Win rate 49.99% · Pick 2.40% · Ban 0.17%

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — vs strong magic damage
  • Glorious Enchant — alternative boot enchant by playstyle/situation
  • Thornmail — vs heavy auto-attack damage and sustain
  • Frozen Heart — to slow enemy attack speed
  • Randuin's Omen — vs crit-heavy builds

Counters / threats: Darius, Fiora, Singed, Camille, Aatrox, Gwen, Irelia, Warwick, Vayne

04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "I have included Ornn in G tier. Ornn is a champion that I take in and out of my support tier list. I think he's really good, but his play rate is really, really low and no one plays him. And I kind of base my tier list on how much I actually see the champion. So if no one plays Ornn, I'm like, well what's the point of having him my tier list? But I actually think that he is really, really good. Especially in the current meta which is more tanky. He obviously brings a lot of value with his passive. He has really, really good engages." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (07:09) Why he's GOD in 7.1d (despite low play rate): Royal's substantive case: Tank-heavy meta favors his kit — passive item-upgrade utility scales with team comp tankiness. Reliable engages — his ult/brittle combo provides repeatable team-fight setups. Bias flag — methodological note: Royal explicitly says his tier list is partly play-rate-weighted, so undervalued picks like Ornn often sit lower than their ceiling deserves. When using Royal as a source, Ornn placements should be treated as "actually higher than I list him" signal.

hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn. And Ornn is one of those underrated picks because not only is Ornn already a really solid champion, people underestimate how much damage he When you play Ornn, I promise you, you know, if you get good at this champion, there's going to be so many moments where the enemy ADCs completely disrespecting you and allowing you to go on them. And you know, the Ornn enjoyers that are watching this video, they will know that if you catch an ADC 1v1, unless it's a Vayne of course, they are doomed. Right?" (02:47)

hellsdevilauto· Baron
patch 7.1·baron

You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target. Next up is Ornn. And Ornn is one of those underrated picks because not only is Ornn already a really solid champion, people underestimate how much damage he When you play Ornn, I promise you, you know, if you get good at this champion, there's going to be so many moments where the enemy ADCs completely disrespecting you and allowing you to go on them. And you know, the Ornn enjoyers that are watching this video, they will know that if you catch an ADC 1v1, unless it's a Vayne of course, they are doomed. Right?(02:47)

06

Patch notes

mentions of Ornn

No patch-note mentions parsed yet.