CHAMPIONSPantheon
Pantheon
CHAMPION · JUNGLE

Pantheon

Verified across 3 sourcesLast updated · 2026-05-26
jungleB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Maokai still a solid top laner, but just struggles trying to win in most of these combats. Pantheon, you have to try and cheese the early game and try and deal as much damage as possible and try and get ahead during the early game. Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on.
itzstu4rt · patch 7.1b · (18:59)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/7.1e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

7 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS++32026-05-19
7.1ehellsdevilbaronB·2026-05-19
7.1eroyaljungleB−12026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronC·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdeviljungleA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR50.38%PR5.23%BR1.88%
Items (in order)
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Serpent's Fang
Serpent's FangAnti-Shielding
  • +50 Attack Damage
  • +10 Ability Haste

Stab: +15 Armor Penetration.

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

2800 gold
Runes
First Strike
KeystoneFirst Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Empowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Bloodline
Legend: BloodlineMinor · Precision

Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-pantheon-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR50.35%PR6.02%BR2.59%
Items (in order)
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Edge of Night
Edge of NightBlocks an enemy ability
  • +250 Max Health
  • +50 Attack Damage

Gouge: +8 Armor Penetration.

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-pantheon-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Gluttonous Greaves — vs strong magic damage
  • Stridebreaker or Quicksilver Enchant — alternative boot enchant by playstyle

Counters / threats: Extreme: Lillia, Rammus, Gragas, Tryndamere, Amumu, Poppy

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: differ — Jungler.GG runs First Strike, WR Meta runs Empowerment (Jungler.GG lists Empowerment in flex, suggesting it's the runner-up there too)
  • Core items: Both sources agree on the first four — Duskblade of Draktharr · Gluttonous Greaves · Blade of the Ruined King · Serylda's Grudge
  • Skill order: differ — Jungler.GG Q > E > W, WR Meta Q > W > E

Where the aggregators diverge

  • Item differences: Jungler.GG items 5–6 → Mortal Reminder, Serpent's Fang. WR Meta items 5–6 → The Collector, Edge of Night.
  • Late-game flex: WR Meta enumerates an explicit situational pool (boots/enchant swaps); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Maokai still a solid top laner, but just struggles trying to win in most of these combats. Pantheon, you have to try and cheese the early game and try and deal as much damage as possible and try and get ahead during the early game. Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on." (18:59) Jungle "You can stand um you can stand in fog of war ultimate over surprise people with your ultimate and then deal a lot of damage. Pantheon I think is pretty decent. His ultimate can get to um get him around the map as quick as possible." (30:42)

itzstu4rtauto· Baron
patch 7.1b·baron

Maokai still a solid top laner, but just struggles trying to win in most of these combats. Pantheon, you have to try and cheese the early game and try and deal as much damage as possible and try and get ahead during the early game. Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on.(18:59)

itzstu4rtauto· Jungle
patch 7.1b·jungle

You can stand um you can stand in fog of war ultimate over surprise people with your ultimate and then deal a lot of damage. Pantheon I think is pretty decent. His ultimate can get to um get him around the map as quick as possible.(30:42)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "They're also very, very good with the burning stuff. And yeah, Pantheon is also surprisingly strong. Another pick that you should definitely be on the lookout for." (11:00)

hellsdevilauto· Jungle
patch 7.1e·jungle

They're also very, very good with the burning stuff. And yeah, Pantheon is also surprisingly strong. Another pick that you should definitely be on the lookout for.(11:00)

06

Patch notes

mentions of Pantheon

No patch-note mentions parsed yet.