CHAMPIONSPoppy
Poppy
CHAMPION · BARON · JUNGLE

Poppy

Verified across 3 sourcesLast updated · 2026-05-26
baronA5 src
jungleD4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
His gank is not that strong, but his jungle clear speed is pretty good. Uh then you have Morana and Poppy. Just Morana, a support champion in the jungle that's just not really going to do well in solo queue, unfortunately. Poppy jungle is okay, but again more of a niche pick. Probably remove Poppy support uh Poppy jungle to be fair and the same with Maai.
itzstu4rt · patch 7.1b · (38:35)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/7.1e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilbaronS−12026-05-19
7.1eroyaljungleC−22026-05-17
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtjungleC·2026-05-08
7.1ditzstu4rtbaronS·2026-05-08
7.1droyaljungleA·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdeviljungleB·2026-05-08
7.1hellsdevilbaronS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR51.68%PR1.05%BR0.18%
Items (in order)
Heartsteel
HeartsteelIncrease Maximum Health
  • +700 Max Health
  • +150% Health Regen
  • +20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sunfire Aegis
Sunfire AegisBurns nearby emenies
  • +425 Max Health
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 16-25 plus 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.

Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate dela 130% damge to monsters an 175-250% () + 40% bonus damage to minions.

2900 gold
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Unending Despair
Unending DespairIncreases tanks' sustain in teamfights
  • +200 Max Health
  • +45 Armor
  • +45 Magic Resistance

Anguish: Every 4 second(s) while in combat with a champion, deal 3% of your max Health as magic damage to nearby champions and heal for 250% of the damage dealt. Anguish is unaffected by Item Ability Haste.

3000 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Manaflow Band
Manaflow BandMinor · Sorcery

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-poppy-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR51.05%PR2.54%BR0.25%
Items (in order)
Heartsteel
HeartsteelIncrease Maximum Health
  • +700 Max Health
  • +150% Health Regen
  • +20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sunfire Aegis
Sunfire AegisBurns nearby emenies
  • +425 Max Health
  • +15 Ability Haste

Immolate: While in combat, deal magic damage equal to 16-25 plus 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.

Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate dela 130% damge to monsters an 175-250% () + 40% bonus damage to minions.

2900 gold
SE
Stoneplate EnchantShield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500 gold
Thornmail
ThornmailReflects damage and reduces enemy healing
  • +200 Max Health
  • +75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.

Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

2700 gold
Kaenic Rookern
Kaenic RookernGains a magic shield when out of combat
  • +350 Max Health
  • +100% Health Regen
  • +75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Manaflow Band
Manaflow BandMinor · Sorcery

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-poppy-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — vs strong magic damage
  • Frozen Heart — vs marksmen / sustained auto-attack threats
  • Hollow Radiance — for area pressure in skirmishes

Counters / threats: Olaf, Warwick, Karma, Vayne, Darius, Vladimir, Heimerdinger, Kennen

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Grasp of the Undying
  • Core items: Both sources agree on Heartsteel · Plated Steelcaps · Sunfire Aegis · Thornmail
  • Skill order: Q > E > W
  • Summoner spells: Flash + Ignite

Where the aggregators diverge

  • Item differences: Jungler.GG items 4 and 6 → Frozen Heart, Unending Despair. WR Meta items 4 and 6 → Stoneplate Enchant, Kaenic Rookern.
  • Late-game flex: WR Meta enumerates an explicit situational pool; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "You'll see like he's extremely strong in the current meta. Poppy doesn't need any explanation. Poppy is just very very strong regardless." (04:04)

hellsdevilauto· Baron
patch 7.1·baron

You'll see like he's extremely strong in the current meta. Poppy doesn't need any explanation. Poppy is just very very strong regardless.(04:04)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "You can still gain a shield and they're still all um very very strong champions to play. Of course, Poppy does a lot of great base damage. You have your ultimate which you can knock enemies away." (03:41) Jungle "His gank is not that strong, but his jungle clear speed is pretty good. Uh then you have Morana and Poppy. Just Morana, a support champion in the jungle that's just not really going to do well in solo queue, unfortunately. Poppy jungle is okay, but again more of a niche pick. Probably remove Poppy support uh Poppy jungle to be fair and the same with Maai." (38:35)

itzstu4rtauto· Baron
patch 7.1b·baron

You can still gain a shield and they're still all um very very strong champions to play. Of course, Poppy does a lot of great base damage. You have your ultimate which you can knock enemies away.(03:41)

itzstu4rtauto· Jungle
patch 7.1b·jungle

His gank is not that strong, but his jungle clear speed is pretty good. Uh then you have Morana and Poppy. Just Morana, a support champion in the jungle that's just not really going to do well in solo queue, unfortunately. Poppy jungle is okay, but again more of a niche pick. Probably remove Poppy support uh Poppy jungle to be fair and the same with Maai.(38:35)

06

Patch notes

mentions of Poppy

No patch-note mentions parsed yet.