CHAMPIONSPyke
Pyke
CHAMPION · SUPPORT

Pyke

Verified across 3 sourcesLast updated · 2026-05-26
supportA5 src
01

Overview

last updated 2026-05-26
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportGOD+12026-05-19—
7.1eroyalsupportS=2026-05-17—
7.1ditzstu4rtsupportS·2026-05-08—
7.1droyalsupportS·2026-05-08—
7.1hellsdevilsupportS+·2026-05-08—
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR49.93%PR3.78%BR1.65%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
›
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
›
Youmuu's Ghostblade
Youmuu's GhostbladeIncreases Movement Speed
  • +55 Attack Damage
  • +15 Ability Haste

Slice: +15 Armor Penetration.

Momentum: Moving builds Momentum, granting up to 50 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Spectral Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000 gold
›
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
›
Serpent's Fang
Serpent's FangAnti-Shielding
  • +50 Attack Damage
  • +10 Ability Haste

Stab: +15 Armor Penetration.

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

2800 gold
›
Edge of Night
Edge of NightBlocks an enemy ability
  • +250 Max Health
  • +50 Attack Damage

Gouge: +8 Armor Penetration.

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Zombie Ward
Zombie WardMinor · Domination

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
Q›E›W
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-pyke-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Protobelt or Stasis boot enchant — by playstyle / battlefield situation
  • Serylda's Grudge — armor penetration with slows
  • Mortal Reminder — armor penetration plus grievous wounds
  • Death's Dance — delays damage taken

Counters / threats: Poppy, Blitzcrank, Braum, Caitlyn, Morgana, Samira, Soraka, Rell, Sivir, Vayne

04

Commentary

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06

Patch notes

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