
- +175 Max Health
- +10 Ability Haste
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

- +150 Max Health
- +50% Health Regen
- +20 Armor
- +45 Move Speed.

- +350 Max Health
- +40 Armor
- +15 Ability Haste
Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.
Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

- +300 Max Health
- +45 Armor
- +15 Ability Haste
Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your max Health by 10% for 6s. While Transcended, allied champions within 1,200 units of you heal for 2.5% of your max Health per second over the duration. (60s cooldown) If you're a ranged champion, heals granted are reduced by 50%.

- +40 Armor
- +350 Max Health
- +150 Max Mana
- +15 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Blocks damage from the next triggering champion attack and 2 more attacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-rell-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Mercury's Treads — vs strong magic damage (replace Plated Steelcaps)
- Amaranth's Twinguard — for extended teamfight durability
- Kaenic Rookern — vs magic-heavy teams
- Thornmail — vs high-sustain AD teams


