CHAMPIONSRengar
Rengar
CHAMPION · JUNGLE

Rengar

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
I think all these champions can do pretty decent. Rengar is okay. You know, you can oneot. Again, pretty predictable though cuz as soon as you um hear Rengar's ultimate or as soon as soon as you see the sign above his head, you drop a control ward down and you can see where he's coming from or you can kind of predict when he's going to jump on top of you. It's not like Noctturn that you don't really know where he's going or when he's going to come. Rengar is a bit more predictable in that sense. Grace just doesn't really do a lot of damage at all.
itzstu4rt · patch 7.1b · (37:24)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/7.1e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA=2026-05-19
7.1eroyaljungleS=2026-05-17
7.1ditzstu4rtjungleB·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.64%PR1.53%BR1.08%
Items (in order)
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Bloodthirster
BloodthirsterIncreases Physical Vamp
  • +55 Attack Damage
  • +250 Max Health
  • +25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Lord Dominik's Regards
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability
  • +25 Attack Damage
  • +36% Armor Penetration
  • +25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300 gold
Infinity Edge
Infinity EdgeIncreases Critical Strike Damage
  • +60 Attack Damage
  • +25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400 gold
Runes
First Strike
KeystoneFirst Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Celerity
CelerityMinor · Sorcery

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-rengar-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR49.40%PR1.44%BR1.01%
Items (in order)
Essence Reaver
Essence ReaverAttacks grant Mana Regen, and damage amplification
  • +35 Attack Damage
  • +25% Critical Rate
  • +20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).

Mana Siphon: Attacks restore 3% missingMana on-hit.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Bloodthirster
BloodthirsterIncreases Physical Vamp
  • +55 Attack Damage
  • +250 Max Health
  • +25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Infinity Edge
Infinity EdgeIncreases Critical Strike Damage
  • +60 Attack Damage
  • +25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400 gold
Guardian Angel
Guardian AngelRevives at death
  • +40 Attack Damage
  • +40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400 gold
Runes
First Strike
KeystoneFirst Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-rengar-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Stasis Enchant — for burst-survival vs assassins
  • Lord Dominik's Regards instead of Mortal Reminder — vs high-HP stackers
  • Death's Dance instead of Guardian Angel — for delayed damage mitigation

Counters / threats: Rammus, Poppy, Maokai, Warwick, Jax

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: First Strike
  • Core items: Both sources agree on Essence Reaver · Boots of Dynamism · Bloodthirster · Mortal Reminder · Infinity Edge (5 of 6 — WR Meta puts IE at slot 5, Jungler.GG at slot 6)
  • Summoner spells: Flash + Smite

Where the aggregators diverge

  • Item differences: Jungler.GG slot 5 → Lord Dominik's Regards. WR Meta slot 6 → Guardian Angel.
  • Skill order: Jungler.GG Q > W > E; WR Meta Q > E > W.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Stasis, LDR, Death's Dance); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "He's extremely powerful. what else? Rengar is like a weaker Warwick. Um don't pick Rengar." (15:30)

hellsdevilauto· Jungle
patch 7.1·jungle

He's extremely powerful. what else? Rengar is like a weaker Warwick. Um don't pick Rengar.(15:30)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "I think all these champions can do pretty decent. Rengar is okay. You know, you can oneot. Again, pretty predictable though cuz as soon as you um hear Rengar's ultimate or as soon as soon as you see the sign above his head, you drop a control ward down and you can see where he's coming from or you can kind of predict when he's going to jump on top of you. It's not like Noctturn that you don't really know where he's going or when he's going to come. Rengar is a bit more predictable in that sense. Grace just doesn't really do a lot of damage at all." (37:24)

itzstu4rtauto· Jungle
patch 7.1b·jungle

I think all these champions can do pretty decent. Rengar is okay. You know, you can oneot. Again, pretty predictable though cuz as soon as you um hear Rengar's ultimate or as soon as soon as you see the sign above his head, you drop a control ward down and you can see where he's coming from or you can kind of predict when he's going to jump on top of you. It's not like Noctturn that you don't really know where he's going or when he's going to come. Rengar is a bit more predictable in that sense. Grace just doesn't really do a lot of damage at all.(37:24)

06

Patch notes

mentions of Rengar

No patch-note mentions parsed yet.