CHAMPIONSRiven
Riven
CHAMPION · BARON · JUNGLE

Riven

Verified across 3 sourcesLast updated · 2026-05-26
baronB5 src
jungleS5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
He does a lot of damage. Overlord's Blood Mail being added to the game was a big boost to set and makes him much Riven not really a top laner to be fair. I I think he has she has some decent matchups, but I just think she's a lot better in the jungle. her mobility around the jungle and just being able to gank just is a lot more impactful in my opinion. Riven top lane just isn't really a thing in Wild Rift. Um, she's decent, you know, as a champion and as a base power champion, she's very strong, but it's just in the laning phase and, you know, being trying to be impactful during team fights, it becomes very, very difficult.
itzstu4rt · patch 7.1b · (16:10)
Open questions (4)
  1. 01Optimal jungle build post-nerf
  2. 02Whether the lower champion damage requires a build pivot (more raw AD?)
  3. 03Power-spike windows in 7.1d
  4. 04Top-lane Riven viability separately from jungle
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS+=2026-05-19
7.1ehellsdevilbaronS=2026-05-19
7.1eroyaljungleS=2026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyalbaronA·2026-05-08Visual placement
7.1droyaljungleS·2026-05-08Visual; transcript said *"no longer GOD"* (could imply A) but board places in high-S
7.1hellsdeviljungleS+·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR47.88%PR3.21%BR0.91%
Items (in order)
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Nimbus Cloak
Nimbus CloakMinor · Sorcery

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-riven-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.05%PR1.96%BR0.37%
Items (in order)
Eclipse
EclipseGain a shield and deal bonus damage
  • +65 Attack Damage
  • +20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Guardian Angel
Guardian AngelRevives at death
  • +40 Attack Damage
  • +40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-riven-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Divine Sunderer instead of Trinity Force — for fighters/solo laners weaving abilities into autos vs tanks
  • Mortal Reminder — vs high-healing enemies
  • Serpent's Fang — vs shield-heavy enemies
  • Maw of Malmortius — vs magic burst damage

Counters / threats: Extreme: Vayne, Malphite, Kennen, Maokai, Teemo, Renekton

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items: Both sources agree on Eclipse · Gluttonous Greaves · Trinity Force · Serylda's Grudge (4 of 6 overlap; Jungler.GG also runs Divine Sunderer which WR Meta lists as a situational swap)
  • Skill order: Q > E > W
  • Summoner spells: Flash + Ignite

Where the aggregators diverge

  • Item differences: Jungler.GG slots 5–6 → Serylda's Grudge, Mortal Reminder (with Divine Sunderer in slot 3). WR Meta slots 5–6 → Death's Dance, Guardian Angel.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Divine Sunderer, Mortal Reminder, Serpent's Fang, Maw); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d. May be outdated for later patches — check tier history above for most recent. The transcript-vs-visual conflict: Royal's transcript says "Riven no longer GOD tier after the nerfs. However, still a very good choice if you are Riven main." (03:09). The transcript phrasing suggests "A tier" intuitively, but his TierMaker board places her in S (the second sub-row of S, which is high-S but below the S tier-headliners). This wiki resolves the conflict by recording the visual placement (which is the actual artifact Royal published) and flagging the qualitative commentary alongside. Why she dropped from GOD: Patch 7.1d nerfed Riven's Runic Blade — bonus damage ratio cut from 32%~60% to 22%~50%, and jungle monster damage rebalanced (50% → 65%, so she clears faster but champion damage is lower). Royal's call is that the champion-damage cut is what knocked her out of GOD tier specifically. Quote (transcript): "Riven no longer GOD tier after the nerfs. However, still a very good choice if you are Riven main." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (03:09) Patch citation: [[Patches/7.1d#Riven]]

hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "Kindred is generally going to be better for the older players. You know, if you're like 13, 14, 15, 16 years old, you're going to be sticking to Lee Sin, you're going to be sticking to Riven. You know what I mean?" (13:51)

hellsdevilauto· Jungle
patch 7.1·jungle

Kindred is generally going to be better for the older players. You know, if you're like 13, 14, 15, 16 years old, you're going to be sticking to Lee Sin, you're going to be sticking to Riven. You know what I mean?(13:51)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "He does a lot of damage. Overlord's Blood Mail being added to the game was a big boost to set and makes him much Riven not really a top laner to be fair. I I think he has she has some decent matchups, but I just think she's a lot better in the jungle. her mobility around the jungle and just being able to gank just is a lot more impactful in my opinion. Riven top lane just isn't really a thing in Wild Rift. Um, she's decent, you know, as a champion and as a base power champion, she's very strong, but it's just in the laning phase and, you know, being trying to be impactful during team fights, it becomes very, very difficult." (16:10) Jungle "Uh it's crazy in team fights and just overall very strong. Riven I spoke about very briefly, but is very strong in the jungle. Her mobility makes it very easy for her to gank and allows her to get around the jungle very very quickly." (23:56)

itzstu4rtauto· Baron
patch 7.1b·baron

He does a lot of damage. Overlord's Blood Mail being added to the game was a big boost to set and makes him much Riven not really a top laner to be fair. I I think he has she has some decent matchups, but I just think she's a lot better in the jungle. her mobility around the jungle and just being able to gank just is a lot more impactful in my opinion. Riven top lane just isn't really a thing in Wild Rift. Um, she's decent, you know, as a champion and as a base power champion, she's very strong, but it's just in the laning phase and, you know, being trying to be impactful during team fights, it becomes very, very difficult.(16:10)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Uh it's crazy in team fights and just overall very strong. Riven I spoke about very briefly, but is very strong in the jungle. Her mobility makes it very easy for her to gank and allows her to get around the jungle very very quickly.(23:56)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Baron "So for kill for example, it means you either pick her into assassins or you pick her when you have one champion in your team that dives the enemy. For example, you have a Volibear jungle, Riven jungle, VI jungle, atrox jungle. So if you have like a um if you have a Z jungle, you don't want to pick kill, you know, that's the type of stuff I'm talking about." (04:27)

hellsdevilauto· Baron
patch 7.1e·baron

So for kill for example, it means you either pick her into assassins or you pick her when you have one champion in your team that dives the enemy. For example, you have a Volibear jungle, Riven jungle, VI jungle, atrox jungle. So if you have like a um if you have a Z jungle, you don't want to pick kill, you know, that's the type of stuff I'm talking about.(04:27)

05

Recommended runes

creator-cited rune picks
PerseverancePerseveranceResolve · 2 mentions
  • "Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth." (01:37:25)
  • "So overgrowth is insanely OP in terms of gold stats. Um then you have perseverance which is really good against certain matchups, right? Whenever the enemy starts with uh CC or is playing a champion that CC's multiple times throughout the trade, Perseverance is godlike. So, the best champion to go perseverance against is Atrox and Riven, right? Because they constantly crowd control you throughout fighting." (01:38:46)
Battle ZealBattle ZealPrecision · 1 mention
  • "This unit is actually it has gotten a lot better now that they validated the movement speed and there is reason to go triumph. So pretty much if your champion is going to go precision and you don't really like brutal and you don't really like bal triumph is actually a decent Um there's a lot of junglers that like going precision for the other two runes right for mostly cut down and for lacrity which helps them clear the jungle better and they don't necessarily love brutal or battle zeal. Uh so on those champions you can go triumph right but there's very few cases in reality uh of those champions I think Lein might be a good shout for someone that can use Riven because she gets her resets right after you kill one champion go to the next one that's a good shout too but both of those champions can really like battle zeal as well really likes battle zeal as well which let's talk about battle zeal for a second gain 2% stacking basic ability power damage amplification every 1 second while in combat with enemy champions stacks up to three times. So it's kind of like Rift Maker, right?" (01:20:41)
BrutalBrutalPrecision · 1 mention
  • "You can go back and watch it, but I don't think it's slept on. All right, precision brutal. So, attacks deal six plus 8% bonus AD bonus adaptive or bonus adapt damage to enemy champions. So champions that attack a lot love brutal. Simple as that, right? Your decks do more damage. Why is there not to love? So every ADC, every attack based champion pretty much goes brutal. Uh that that was a very simple explanation. Triumph champion takedowns restore 10% of your missing health and 10% of your max mana and energy and grant 35% uh movement speed for two seconds. This unit is actually it has gotten a lot better now that they validated the movement speed and there is reason to go triumph. So pretty much if your champion is going to go precision and you don't really like brutal and you don't really like bal triumph is actually a decent Um there's a lot of junglers that like going precision for the other two runes right for mostly cut down and for lacrity which helps them clear the jungle better and they don't necessarily love brutal or battle zeal. Uh so on those champions you can go triumph right but there's very few cases in reality uh of those champions I think Lein might be a good shout for someone that can use Riven because she gets her resets right after you kill one champion go to the next one that's a good shout too but both of those champions can really like battle zeal as well really likes battle zeal as well which let's talk about battle zeal for a second gain 2% stacking basic ability power damage amplification every 1 second while in combat with enemy champions stacks up to three times." (01:20:02)
Cut DownCut DownPrecision · 1 mention
  • "This unit is actually it has gotten a lot better now that they validated the movement speed and there is reason to go triumph. So pretty much if your champion is going to go precision and you don't really like brutal and you don't really like bal triumph is actually a decent Um there's a lot of junglers that like going precision for the other two runes right for mostly cut down and for lacrity which helps them clear the jungle better and they don't necessarily love brutal or battle zeal. Uh so on those champions you can go triumph right but there's very few cases in reality uh of those champions I think Lein might be a good shout for someone that can use Riven because she gets her resets right after you kill one champion go to the next one that's a good shout too but both of those champions can really like battle zeal as well really likes battle zeal as well which let's talk about battle zeal for a second gain 2% stacking basic ability power damage amplification every 1 second while in combat with enemy champions stacks up to three times." (01:20:41)
TriumphTriumphPrecision · 1 mention
  • "Uh that that was a very simple explanation. Triumph champion takedowns restore 10% of your missing health and 10% of your max mana and energy and grant 35% uh movement speed for two seconds. This unit is actually it has gotten a lot better now that they validated the movement speed and there is reason to go triumph. So pretty much if your champion is going to go precision and you don't really like brutal and you don't really like bal triumph is actually a decent Um there's a lot of junglers that like going precision for the other two runes right for mostly cut down and for lacrity which helps them clear the jungle better and they don't necessarily love brutal or battle zeal. Uh so on those champions you can go triumph right but there's very few cases in reality uh of those champions I think Lein might be a good shout for someone that can use Riven because she gets her resets right after you kill one champion go to the next one that's a good shout too but both of those champions can really like battle zeal as well really likes battle zeal as well which let's talk about battle zeal for a second gain 2% stacking basic ability power damage amplification every 1 second while in combat with enemy champions stacks up to three times. So it's kind of like Rift Maker, right? You gain six 6% basic ability damage amplification which the 60% more damage on shames that like use abilities a lot. Yeah, Darius is a good child. Darius loves triumph, but the problem with Darius like Darius will go and then for this rune he can go triumph but Darius for the most part prefers Nimbus cloak to get on top of you to begin with right so Darius doesn't really go triumph because you have to think about like you can't play when it comes to minor runes you can't focus too much on the minor rune you have focus on the overall objective of your champion in and Darius objective is to get on top of you to begin with, not get movement speed after he kills you. Uh so Bazil is very useful for a lot of those ability uh base champions." (01:20:25)
DemolishDemolishResolve · 1 mention
  • "Uh so this is a great rune and it's competing versus pretty much unshakable, right? Like some champions who go Cage of the Colossus that prog it very easily like Riven or like Atrox I guess but other champions for the most part are either going demolish like tank champions that go the shune page demolish for like most bruisers or unshakable. Unshakable is better for team fights while demolish is better for uh side laning. And this is actually a rune choice that you make more based on enemy team comp than anything else. Right? So if you're playing Jax, for example, and the enemy team comp has no good side laners, you can go demolish and mostly focus on sidelaning. But if the enemies if your team comp has like really good team fighting and the enemy doesn't, you're going to group with JS, then unshakable will make more sense, right?" (01:29:25)
OvergrowthOvergrowthResolve · 1 mention
  • "It's better to take like more aggressive runes or like think about it this way, right? Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth. This is the best late game rune." (01:37:11)
RevitalizeRevitalizeResolve · 1 mention
  • "Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth." (01:37:25)
06

Patch notes

mentions of Riven
Patch 7.1d
  • listedRiven · included in this patch's champion changes