CHAMPIONSRumble
Rumble
CHAMPION · BARON

Rumble

Verified across 3 sourcesLast updated · 2026-05-26
baronA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
So, be sure to proc your vitals whenever possible to win trades against a lot of these tanks and bruisers. Uh, Rumble, I I still think his tank version is better, but his tank version is a lot more difficult to pilot in my opinion, rather than the AP version of the build. AP version still does a lot of damage and still does a lot of work. Um, you see phase rush being used a lot now by a lot of Rumble players just to try and get that extra bit of movement speed, but also the cool down reduction because first strike as a rune is just completely dead. It's basically a non-existent rune at the moment with how little damage it does.
itzstu4rt · patch 7.1b · (08:35)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilbaronA−22026-05-19
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtbaronS·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR50.71%PR2.84%BR0.52%
Items (in order)
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Stasis Enchant
Stasis EnchantTurn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Malignance
MalignanceAn item made for Ultimate-centric playstyles
  • +80 Ability Power
  • +7% Magic Penetration
  • +400 Max Mana
  • +20 Ability Haste

Scorn: Your Ultimate abilities gain 20 Ability Haste.

Hatefog: Damaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

3000 gold
Runes
Arcane Comet
KeystoneArcane Comet
Arcane CometKeystone

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power. Cooldown: 16-8 seconds.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Bloodline
Legend: BloodlineMinor · Precision

Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-rumble-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Protobelt Enchant instead of Stasis Enchant — by playstyle and battlefield situation
  • Rylai's Crystal Scepter — for ability slows
  • Morellonomicon — vs healing-heavy enemies
  • Oceanid's Trident — vs shield-heavy teams

Counters / threats: Vex, Galio, Aurelion Sol, Irelia, Viktor, Lux, Gragas

04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "So, be sure to proc your vitals whenever possible to win trades against a lot of these tanks and bruisers. Uh, Rumble, I I still think his tank version is better, but his tank version is a lot more difficult to pilot in my opinion, rather than the AP version of the build. AP version still does a lot of damage and still does a lot of work. Um, you see phase rush being used a lot now by a lot of Rumble players just to try and get that extra bit of movement speed, but also the cool down reduction because first strike as a rune is just completely dead. It's basically a non-existent rune at the moment with how little damage it does." (08:35)

itzstu4rtauto· Baron
patch 7.1b·baron

So, be sure to proc your vitals whenever possible to win trades against a lot of these tanks and bruisers. Uh, Rumble, I I still think his tank version is better, but his tank version is a lot more difficult to pilot in my opinion, rather than the AP version of the build. AP version still does a lot of damage and still does a lot of work. Um, you see phase rush being used a lot now by a lot of Rumble players just to try and get that extra bit of movement speed, but also the cool down reduction because first strike as a rune is just completely dead. It's basically a non-existent rune at the moment with how little damage it does.(08:35)

06

Patch notes

mentions of Rumble

No patch-note mentions parsed yet.