
- +35 Ability Power
- +7% Magic Penetration
- +1200 Max Mana
- +20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

- +15 Ability Power
- +100% Mana Regeneration
- +45 Move Speed.
Magic Break: +8% Magic Penetration.
Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

- +250 Max Health
- +60 Ability Power
- +7% Magic Penetration
- +300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

- +100 Ability Power
- +7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.

- +80 Ability Power
- +7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 12s
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

While above 65% Health, gain a bonus 2 - 20 Attack Damage or 2 - 30 Ability Power (Adaptive).
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Blocks damage from the next triggering champion attack and 2 more attacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-ryze-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Stats (Mid): Win rate 50.89% · Pick 4.50% · Ban 4.17%
Situational item swaps (explicit):
- Morellonomicon — vs healing-heavy enemies (Soraka, Dr. Mundo, Vladimir)
- Oceanid's Trident — vs shield-heavy teams
- Crown of the Shattered Queen — vs key single-target abilities
- Amaranth's Twinguard — for prolonged combat survivability
Counters / threats: Extreme: Aurelion Sol, Twisted Fate, Akshan, Veigar, Annie, Orianna, Pyke, Lucian


