CHAMPIONSShyvana
Shyvana
CHAMPION · JUNGLE

Shyvana

Verified across 3 sourcesLast updated · 2026-05-26
jungleB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You did this in the previous patch, but you still do in this patch. You actually run resolve tree on Shyvana. You go for unshakable.
itzstu4rt · patch 7.1b · (22:28)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d in [[#Build (Jungler.GG, 7.1d)]] and 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA−42026-05-19
7.1eroyaljungleB−32026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleGOD·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR54.07%PR8.47%BR2.21%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Maw of Malmortius
Maw of MalmortiusConverts damage from attacks into a magic shield
  • +55 Attack Damage
  • +45 Magic Resistance
  • +10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Triumph
TriumphMinor · Precision

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Bloodline
Legend: BloodlineMinor · Precision

Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-shyvana-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR52.22%PR9.02%BR5.82%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Triumph
TriumphMinor · Precision

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Bloodline
Legend: BloodlineMinor · Precision

Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
EWQ
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-shyvana-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Quicksilver Enchant (boot enchant) — vs. heavy CC teams
  • Maw of Malmortius instead of Wit's End — vs. magic burst
  • Death's Dance — for delayed damage mitigation
  • Force of Nature — vs. heavy AP teams
  • Thornmail — vs. attack-heavy sustain teams
  • Frozen Heart — vs. attack-speed reliant enemies
  • Guardian Angel — for resetting in fights

Counters / threats: Rammus, Poppy, Ekko, Jax, Rengar, Mordekaiser

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items: Trinity Force, Gluttonous Greaves, Blade of the Ruined King, Wit's End all appear in both top-4 cores
  • Skill order: differ — Jungler.GG Q > E > W vs. WR Meta E > W > Q

Where the aggregators diverge

  • Item differences: Jungler.GG → Maw of Malmortius (5), Death's Dance (6). WR Meta → Sterak's Gage (5), Amaranth's Twinguard (6).
  • Late-game flex: WR Meta enumerates an explicit situational pool (Quicksilver, Maw, Death's Dance, Force of Nature, Thornmail, Frozen Heart, Guardian Angel); Jungler.GG publishes one canonical build with no situational guidance.
  • Skill priority: Jungler.GG matches the typical Q-max baron pattern; WR Meta's E > W > Q reflects the jungle-clear-first priority.
04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "You did this in the previous patch, but you still do in this patch. You actually run resolve tree on Shyvana. You go for unshakable." (22:28)

itzstu4rtauto· Jungle
patch 7.1b·jungle

You did this in the previous patch, but you still do in this patch. You actually run resolve tree on Shyvana. You go for unshakable.(22:28)

06

Patch notes

mentions of Shyvana
Patch 7.1e
  • listedShyvana · included in this patch's champion changes