CHAMPIONSTalon
Talon
CHAMPION · JUNGLE · MID

Talon

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
midD3 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Lichbane buff is nice but both these champions can struggle as melee champions. Same with Talon as well. you know, these champions do have agencies to try and jump in, do a lot of damage in team fights, but it's just trying to get to them team fights and making sure that you're not too far behind in the mid lane, which gets you to that point of the game. Uh, Axan is just not really a champion.
itzstu4rt · patch 7.1b · (54:52)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d in [[#Build (Jungler.GG, 7.1d)]] and 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

8 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS+=2026-05-19
7.1eroyalmidD−22026-05-17
7.1eroyaljungleA−22026-05-17
7.1ditzstu4rtmidC·2026-05-08
7.1ditzstu4rtjungleA·2026-05-08
7.1droyalmidB·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR40.97%PR0.63%BR0.43%
Items (in order)
Youmuu's Ghostblade
Youmuu's GhostbladeIncreases Movement Speed
  • +55 Attack Damage
  • +15 Ability Haste

Slice: +15 Armor Penetration.

Momentum: Moving builds Momentum, granting up to 50 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Spectral Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-talon-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR48.70%PR1.57%BR0.30%
Items (in order)
Youmuu's Ghostblade
Youmuu's GhostbladeIncreases Movement Speed
  • +55 Attack Damage
  • +15 Ability Haste

Slice: +15 Armor Penetration.

Momentum: Moving builds Momentum, granting up to 50 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Spectral Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000 gold
Boots of Dynamism
Boots of DynamismAttack Damage, Armor Penetration
  • +10 Attack Damage
  • +45 Move Speed.

Strike: +8 Armor Penetration.

900 gold
Duskblade of Draktharr
Duskblade of DraktharrAttacks deal bonus damage
  • +55 Attack Damage
  • +10 Ability Haste

Razor: +18 Armor Penetration.

Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000 gold
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Serylda's Grudge
Serylda’s GrudgeArmor Penetration (%) and apply slows
  • +40 Attack Damage
  • +15 Ability Haste

Last Whisper: Gain +33% Armor Penetration.

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300 gold
Edge of Night
Edge of NightBlocks an enemy ability
  • +250 Max Health
  • +50 Attack Damage

Gouge: +8 Armor Penetration.

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WQE
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-talon-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Gluttonous Greaves instead of Boots of Dynamism — depends on situation
  • Protobelt Enchant instead of Stasis Enchant — depends on playstyle
  • Mortal Reminder — against healing champions
  • Guardian Angel — for second chance in teamfights
  • Maw of Malmortius — against magic burst
  • Serpent's Fang — against shielded enemies

Counters / threats: Orianna, Diana, Pyke, Heimerdinger, Akali, Vex, Aurora

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Electrocute
  • Core items: Youmuu's Ghostblade, Duskblade of Draktharr, Trinity Force, Serylda's Grudge all in both top-5
  • Skill order: differ — Jungler.GG Q > W > E vs. WR Meta W > Q > E

Where the aggregators diverge

  • Item differences: Jungler.GG → Mortal Reminder (6). WR Meta → Edge of Night (6).
  • Boots: Jungler.GG locks Boots of Dynamism; WR Meta lists Boots of Dynamism or Gluttonous Greaves.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Mortal Reminder, Guardian Angel, Maw, Serpent's Fang); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "You don't get distracted as easily as those You will be able to beat them when you pick Kindred because you beat them with your brain, not with your fingers. Next up is Talon. And Talon, he got buffed." (14:33) "He was already really good. And let me tell you, Talon is the only jungle champion where you can consistently get above 1,000 gold per minute, consistently, easily. Easily." (14:37) "Easily. Like I'm telling you, if you're not able to do that, don't play Talon. Watch my Talon videos cuz he got buffed, he's really strong right now. I'm also going to record new Talon videos. Do you know what's interesting? I've never coached someone on Talon. At least not that I remember." (14:44) "Yeah. Like I would think Talon is a really fun champion. So, like why would people not want to, you know, all of the people that I coach, why is there no one that plays Talon? You know, I would love to coach someone on Talon. If you guys are listening, get into Talon." (15:01)

hellsdevilauto· Jungle
patch 7.1·jungle

You don't get distracted as easily as those You will be able to beat them when you pick Kindred because you beat them with your brain, not with your fingers. Next up is Talon. And Talon, he got buffed.(14:33)

He was already really good. And let me tell you, Talon is the only jungle champion where you can consistently get above 1,000 gold per minute, consistently, easily. Easily.(14:37)

Easily. Like I'm telling you, if you're not able to do that, don't play Talon. Watch my Talon videos cuz he got buffed, he's really strong right now. I'm also going to record new Talon videos. Do you know what's interesting? I've never coached someone on Talon. At least not that I remember.(14:44)

Yeah. Like I would think Talon is a really fun champion. So, like why would people not want to, you know, all of the people that I coach, why is there no one that plays Talon? You know, I would love to coach someone on Talon. If you guys are listening, get into Talon.(15:01)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "He got a buff to his jungle clear speed ever so slightly, and his damage to his second ability. Once you get like three or four items with Talon, I think it becomes very strong because his ultimate again, invisibility being very, very powerful. Thing that I'll probably constantly talk about just with how powerful invisibility is." (29:12) Mid "Lichbane buff is nice but both these champions can struggle as melee champions. Same with Talon as well. you know, these champions do have agencies to try and jump in, do a lot of damage in team fights, but it's just trying to get to them team fights and making sure that you're not too far behind in the mid lane, which gets you to that point of the game. Uh, Axan is just not really a champion." (54:52)

itzstu4rtauto· Jungle
patch 7.1b·jungle

He got a buff to his jungle clear speed ever so slightly, and his damage to his second ability. Once you get like three or four items with Talon, I think it becomes very strong because his ultimate again, invisibility being very, very powerful. Thing that I'll probably constantly talk about just with how powerful invisibility is.(29:12)

itzstu4rtauto· Mid
patch 7.1b·mid

Lichbane buff is nice but both these champions can struggle as melee champions. Same with Talon as well. you know, these champions do have agencies to try and jump in, do a lot of damage in team fights, but it's just trying to get to them team fights and making sure that you're not too far behind in the mid lane, which gets you to that point of the game. Uh, Axan is just not really a champion.(54:52)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "Lilia into tanks. Talon is surprisingly strong. He got a buff recently as well and he's very very very powerful." (10:22) "I played him like five times and every game I had a,000 thousand plus gold per minute. There was even a game where I had like 1,250 gold per minute, which is unheard of on any champion besides Talon. You need to learn how to play Talon if you play jungle." (10:40)

hellsdevilauto· Jungle
patch 7.1e·jungle

Lilia into tanks. Talon is surprisingly strong. He got a buff recently as well and he's very very very powerful.(10:22)

I played him like five times and every game I had a,000 thousand plus gold per minute. There was even a game where I had like 1,250 gold per minute, which is unheard of on any champion besides Talon. You need to learn how to play Talon if you play jungle.(10:40)

06

Patch notes

mentions of Talon

No patch-note mentions parsed yet.