
- +45% Attack Speed
- +20 Ability Haste
Magic Fang: Obtain 25 Attack Damage or 50 Ability Power (Adaptive).
Gnaw: Attacks deal adaptive damage (15 + 20% bonus+ 30% bonus) on hit.

- +15 Ability Power
- +100% Mana Regeneration
- +45 Move Speed.
Magic Break: +8% Magic Penetration.
Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

- +250 Max Health
- +75 Ability Power
- +7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

- +100 Ability Power
- +7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.

- +80 Ability Power
- +7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

- +85 Ability Power
- +7% Magic Penetration
- +300 Max Mana
- +20 Ability Haste
Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When an enemy has less than 40% health, deals 8% bonus adaptive damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-teemo-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Quicksilver Enchant instead of Stasis Enchant — depending on playstyle and situation
- Oceanid's Trident — against enemies with a lot of shields
- Crown of the Shattered Queen — against key abilities that can be blocked
- Morellonomicon — against champions who rely on healing
Counters / threats: Gragas, Rengar, Sion, Vladimir


