CHAMPIONSUrgot
Urgot
CHAMPION · BARON

Urgot

Verified across 3 sourcesLast updated · 2026-05-26
baronS5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on. Urgot I still don't think does enough damage. I I think a lot of people actually say in the comment section about Urgot like, "Oh, Urgot's a lot higher and all." I I just don't see it. Every time I see an Urgot, like he's being kited across the entire map. He just gets crowd controlled.
itzstu4rt · patch 7.1b · (19:12)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilbaronS++12026-05-19
7.1eroyalbaronS=2026-05-17
7.1ditzstu4rtbaronB·2026-05-08
7.1droyalbaronS·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR49.43%PR6.56%BR3.19%
Items (in order)
Heartsteel
HeartsteelIncrease Maximum Health
  • +700 Max Health
  • +150% Health Regen
  • +20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Titanic Hydra
Titanic HydraAttacks deal bonus damage in a area
  • +450 Max Health
  • +40 Attack Damage

Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000 gold
Black Cleaver
Black CleaverPhysical Damage reduces Armor
  • +400 Max Health
  • +40 Attack Damage
  • +20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.

Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 4 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000 gold
Mantle of the Twelfth Hour
Mantle of the Twelfth HourIncreases max Health when your Health is low
  • +200 Max Health
  • +40 Armor
  • +40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WEQ
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-urgot-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — when enemy deals strong magic damage
  • Overlord's Bloodmail — for aggressive duelists who win trades
  • Hollow Radiance — for fast clears and threat creation
  • Unending Despair — increases tanks' sustain in teamfights
  • Randuin's Omen — against crit-heavy builds
  • Thornmail — against high healing teams

Counters / threats: Darius, Yasuo, Aatrox, Heimerdinger, Mordekaiser, Olaf, Tryndamere, Kayle, Rumble

04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on. Urgot I still don't think does enough damage. I I think a lot of people actually say in the comment section about Urgot like, "Oh, Urgot's a lot higher and all." I I just don't see it. Every time I see an Urgot, like he's being kited across the entire map. He just gets crowd controlled." (19:12)

itzstu4rtauto· Baron
patch 7.1b·baron

Kind of like Teemo, but most of the time you're just going to lose trades and you're just going to lose fights early on. Urgot I still don't think does enough damage. I I think a lot of people actually say in the comment section about Urgot like, "Oh, Urgot's a lot higher and all." I I just don't see it. Every time I see an Urgot, like he's being kited across the entire map. He just gets crowd controlled.(19:12)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Baron "Links are in the description. Urgot is interesting. He got like a tiny buff again, which you know matters. Urgot is so much stronger in lane than most people think and you can still really surprise people with him. Like they'll they'll disrespect you and try to fight you and they're completely neglecting the fact that you have so much damage in lane." (04:50)

hellsdevilauto· Baron
patch 7.1e·baron

Links are in the description. Urgot is interesting. He got like a tiny buff again, which you know matters. Urgot is so much stronger in lane than most people think and you can still really surprise people with him. Like they'll they'll disrespect you and try to fight you and they're completely neglecting the fact that you have so much damage in lane.(04:50)

06

Patch notes

mentions of Urgot
Patch 7.1d
  • listedUrgot · included in this patch's champion changes