CHAMPIONSWarwick
Warwick
CHAMPION · BARON · JUNGLE

Warwick

Verified across 3 sourcesLast updated · 2026-05-26
baronD4 src
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Her mobility makes it very easy for her to gank and allows her to get around the jungle very very quickly. And of course, she does quite a bit of Uh Warwick just the ultimate by itself. I think that's all I really need to say about Warwick. I think Warwick just by itself, the ultimate being able to um you know, lock an enemy down very very quickly with his ultimate, getting onto backline very quickly and also does a lot of damage. Very very strong champion to play. also has a lot of healing in his kit.
itzstu4rt · patch 7.1b · (24:03)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/7.1E in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1E)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

9 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+12026-05-19
7.1eroyaljungleA−22026-05-17
7.1eroyalbaronB=2026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyaljungleS·2026-05-08
7.1droyalbaronB·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
7.1hellsdevilbaronA·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR52.28%PR2.89%BR0.32%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Mejai's Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Wit's End
Wit's EndBasic Attack deals Bonus Damage
  • +45% Attack Speed
  • +45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.

2800 gold
Chempunk Chainsword
Chempunk ChainswordReduces enemy healing
  • +250 Max Health
  • +45 Attack Damage
  • +15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

2800 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-warwick-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1E
WR52.71%PR3.15%BR0.71%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Gluttonous Greaves
Gluttonous GreavesAttack Damage, Omnivamp
  • +10 Attack Damage
  • +45 Move Speed.

Conversion: +7% Omnivamp.

900 gold
Blade of the Ruined King
Blade of the Ruined KingAttacks deal bonus damage
  • +25 Attack Damage
  • +35% Attack Speed

Thirst: +10% Omni Vamp.

Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.

Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Terminus
TerminusIncreases Armor Pen, Megic Pen, Armor, and Magic Resist
  • +40 Attack Damage
  • +30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.

Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Pen and 11% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

3300 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Empowerment
KeystoneEmpowerment
EmpowermentKeystone

Hitting an enemy champion with 3 consecutive attacks deals 60 - 200 bonus adaptive damage (based on level) and increases your damage dealt by 9%, lasting until you exit combat with champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
WQE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-warwick-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Soulstealer → Wit's End — vs. magic damage threats
  • Terminus → Chempunk Chainsword — vs. high-sustain enemies
  • Amaranth's Twinguard → Guardian Angel — vs. burst damage
  • Amaranth's Twinguard → Kaenic Rookern — vs. heavy AP teams
  • Amaranth's Twinguard → Edge of Night — vs. ability-heavy teams

Counters / threats: Amumu, Xin Zhao, Kindred, Morgana, Nocturne, Volibear, Kayn (extreme/major threats)

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Empowerment (both)
  • Core items: Trinity Force, Gluttonous Greaves, Blade of the Ruined King (all three items 1-3 match across both sources); Soulstealer / Mejai's Soulstealer is the shared 4th
  • Summoner spells: Flash + Smite (both)
  • Skill order: differ — Jungler.GG runs Q > W > E, WR Meta runs W > Q > E

Where the aggregators diverge

  • Item differences: Jungler.GG → Mejai's Soulstealer, Wit's End, Chempunk Chainsword (items 4-6). WR Meta → Soulstealer, Terminus, Amaranth's Twinguard (items 4-6); Wit's End and Chempunk Chainsword move to its situational swap pool.
  • Late-game flex: WR Meta enumerates a deep situational pool keyed off enemy comp (AP, burst, CC, sustain) and a counters list; Jungler.GG publishes one canonical build with no swaps.
  • Skill priority disagreement: Jungler.GG leads Q; WR Meta leads W. Both are common WW patterns — Q maximizes single-target sustain/damage, W maximizes attack-speed steroid duration.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "and just bring them in a 1v1, which is so stupid. Think about it, you know, the enemy Warwick has like 20 kills and then he dives your ADC. You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target." (02:27) Jungle "I'm going to go a little bit faster cuz otherwise this video is going to be like an hour long. Warwick is also a champion that's really good because of obscurity. People don't know what to do against him." (12:42) "He's extremely powerful. what else? Rengar is like a weaker Warwick. Um don't pick Rengar." (15:30)

hellsdevilauto· Baron
patch 7.1·baron

and just bring them in a 1v1, which is so stupid. Think about it, you know, the enemy Warwick has like 20 kills and then he dives your ADC. You as a Mordekaiser you can simply ult him to take him away from your ADC and just go into a 1v1 with him, which you could possibly beat him even if you're behind because Mordekaiser's extremely strong in solo 1v1s because of his empowered first ability when you only hit one target.(02:27)

hellsdevilauto· Jungle
patch 7.1·jungle

I'm going to go a little bit faster cuz otherwise this video is going to be like an hour long. Warwick is also a champion that's really good because of obscurity. People don't know what to do against him.(12:42)

He's extremely powerful. what else? Rengar is like a weaker Warwick. Um don't pick Rengar.(15:30)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "And of course, you got things like your summon spell cool down, uh, which Nasus obviously needs to survive in the early game. Warwick, I still think is a really underrated top laner. I think he has great trading." (11:37) Jungle "Her mobility makes it very easy for her to gank and allows her to get around the jungle very very quickly. And of course, she does quite a bit of Uh Warwick just the ultimate by itself. I think that's all I really need to say about Warwick. I think Warwick just by itself, the ultimate being able to um you know, lock an enemy down very very quickly with his ultimate, getting onto backline very quickly and also does a lot of damage. Very very strong champion to play. also has a lot of healing in his kit." (24:03)

itzstu4rtauto· Baron
patch 7.1b·baron

And of course, you got things like your summon spell cool down, uh, which Nasus obviously needs to survive in the early game. Warwick, I still think is a really underrated top laner. I think he has great trading.(11:37)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Her mobility makes it very easy for her to gank and allows her to get around the jungle very very quickly. And of course, she does quite a bit of Uh Warwick just the ultimate by itself. I think that's all I really need to say about Warwick. I think Warwick just by itself, the ultimate being able to um you know, lock an enemy down very very quickly with his ultimate, getting onto backline very quickly and also does a lot of damage. Very very strong champion to play. also has a lot of healing in his kit.(24:03)

06

Patch notes

mentions of Warwick

No patch-note mentions parsed yet.