CHAMPIONSWukong
Wukong
CHAMPION · BARON · JUNGLE

Wukong

Verified across 3 sourcesLast updated · 2026-05-26
baronC5 src
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Vladimir just gets bullied too much. I know that Vladimir late game once he gets like three or four items becomes the strongest champion in the game, but I think that's a lot better suited in mid lane with a much shorter lane and against mages because they're not going to have as much kill pressure as some of these tanks and some of these bruisers that we've seen like Ambessa and Wukong, etc. That's why he kind of struggles a little bit in the top lane.
itzstu4rt · patch 7.1b · (18:36)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/7.1E in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1E)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleS+=2026-05-19
7.1ehellsdevilbaronA−22026-05-19
7.1eroyaljungleA=2026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtjungleA·2026-05-08
7.1ditzstu4rtbaronS+·2026-05-08
7.1droyaljungleA·2026-05-08
7.1droyalbaronA·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR52.67%PR1.35%BR0.29%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Black Cleaver
Black CleaverPhysical Damage reduces Armor
  • +400 Max Health
  • +40 Attack Damage
  • +20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.

Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 4 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Chempunk Chainsword
Chempunk ChainswordReduces enemy healing
  • +250 Max Health
  • +45 Attack Damage
  • +15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

2800 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Unshakeable
UnshakeableMinor · Resolve

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-junglergg-wukong-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1E
WR53.24%PR2.53%BR0.40%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Black Cleaver
Black CleaverPhysical Damage reduces Armor
  • +400 Max Health
  • +40 Attack Damage
  • +20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.

Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 4 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000 gold
Goredrinker
GoredrinkerDeal damage in an area

Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown)

500 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Runes
Grasp of the Undying
KeystoneGrasp of the Undying
Grasp of the UndyingKeystone

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-wukong-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Plated Steelcaps → Mercury's Treads — against heavy magic damage
  • Goredrinker (boot enchant) → Stoneplate Enchant — for additional shielding
  • Include Chempunk Chainsword — vs. high-sustain enemies
  • Include Serpent's Fang — vs. shields
  • Include Maw of Malmortius — vs. burst magic
  • Include Edge of Night — vs. crowd control

Counters / threats: Gragas, Poppy, Shen, Karma, Rengar, Gwen, Sion, Mordekaiser, Tryndamere, Sett, Aatrox, Singed, Dr. Mundo, Ornn, Malphite, Yone, Heimerdinger, Leona

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Grasp of the Undying (both)
  • Core items: Divine Sunderer, Plated Steelcaps, Black Cleaver, Sundered Sky, Sterak's Gage (five of six items match across both sources)
  • Summoner spells: Flash + Barrier (both)
  • Skill order: Q > E > W (both agree exactly)

Where the aggregators diverge

  • Item differences: Jungler.GG slots Chempunk Chainsword at position 5 as a core item. WR Meta runs Goredrinker boot enchant in position 4 and treats Chempunk as a situational anti-sustain pick.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Mercury's Treads, Stoneplate, Chempunk, Serpent's Fang, Maw, Edge of Night) and a long counters list; Jungler.GG publishes one canonical build with no swaps.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "Extremely powerful, but very difficult to play. Wukong is good. Kindred is better than you think, but again, Kindred is only for the specific player." (13:28)

hellsdevilauto· Jungle
patch 7.1·jungle

Extremely powerful, but very difficult to play. Wukong is good. Kindred is better than you think, but again, Kindred is only for the specific player.(13:28)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "But overall, she does a lot of damage and she is a great champion to play. definitely recommend her picking up. Same with Wukong as well. I think Wukong is one of the easiest barrel laners to play." (01:50) "And overall, it's a very solid tank to play. Uh, Atrox still very strong in a baron lane in my opinion, not as strong as the likes of Besser and Wukong in an S+ tier. So, I've moved Aatrox down, but he's still very powerful." (06:22) "Uh, then you have Btier champions, Yasawo, Yona. Both these champions again struggle against a lot of these bruisers that are in the top lane like Wukong, like Ambessa, Fiora, you know, these sort of champions which can be very very difficult matchups. They're still solid to play." (17:39) "Vladimir just gets bullied too much. I know that Vladimir late game once he gets like three or four items becomes the strongest champion in the game, but I think that's a lot better suited in mid lane with a much shorter lane and against mages because they're not going to have as much kill pressure as some of these tanks and some of these bruisers that we've seen like Ambessa and Wukong, etc. That's why he kind of struggles a little bit in the top lane." (18:36) Jungle "Just being able to understand how Noo works, roaming around the jungle, being able to steal away enemies jungle camps and knowing the route as uh at which enemy jungles junglers can take uh can be very beneficial when you're learning other junglers in the meantime. Uh, moving on down to the A tier, Wukong can still go his one-shot damage builds. Um, he's not going to do as much damage, unfortunately." (28:44)

itzstu4rtauto· Baron
patch 7.1b·baron

But overall, she does a lot of damage and she is a great champion to play. definitely recommend her picking up. Same with Wukong as well. I think Wukong is one of the easiest barrel laners to play.(01:50)

And overall, it's a very solid tank to play. Uh, Atrox still very strong in a baron lane in my opinion, not as strong as the likes of Besser and Wukong in an S+ tier. So, I've moved Aatrox down, but he's still very powerful.(06:22)

Uh, then you have Btier champions, Yasawo, Yona. Both these champions again struggle against a lot of these bruisers that are in the top lane like Wukong, like Ambessa, Fiora, you know, these sort of champions which can be very very difficult matchups. They're still solid to play.(17:39)

Vladimir just gets bullied too much. I know that Vladimir late game once he gets like three or four items becomes the strongest champion in the game, but I think that's a lot better suited in mid lane with a much shorter lane and against mages because they're not going to have as much kill pressure as some of these tanks and some of these bruisers that we've seen like Ambessa and Wukong, etc. That's why he kind of struggles a little bit in the top lane.(18:36)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Just being able to understand how Noo works, roaming around the jungle, being able to steal away enemies jungle camps and knowing the route as uh at which enemy jungles junglers can take uh can be very beneficial when you're learning other junglers in the meantime. Uh, moving on down to the A tier, Wukong can still go his one-shot damage builds. Um, he's not going to do as much damage, unfortunately.(28:44)

06

Patch notes

mentions of Wukong

No patch-note mentions parsed yet.