
- +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

- +100 Max Health
- +15 Ability Haste.
- +45 Move Speed.
- +50% Mana Regen
Summoned: Reduces spell cooldowns by 15%.

- +100 Max Health
- +50 Ability Power
- +300 Max Mana
- +10 Ability Haste
- +8% Heal and Shield Strength
- +50% Mana Regen
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restore Health equal to 120-180 + 15% APto them. If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

- +250 Max Health
- +35 Ability Power
- +20 Ability Haste
- +5% Heal and Shield Strength
- +50% Mana Regen
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike.

- +100 Max Health
- +45 Ability Power
- +20 Ability Haste
- +5% Heal and Shield Strength
- +50% Mana Regen
Rapids: Healing or shielding an ally grants you both +10 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

- +400 Max Health
- +40 Armor
- +10 Ability Haste
Pledge: While in combat, deal magic damage equal to 20–30 plus 1% of bonus Health per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.
Sacrifice: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus Health in an area around them.

PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+20% bonus AD) (+10% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 - 140 (based on level) (+40% bonus AD) (+20% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-yuumi-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Boots of Mana — alternate boot when AP / magic pen / mana regen is preferred
- Veil Enchant or Dream Maker — alternate boot enchant based on playstyle
Counters / threats: Maokai, Braum, Rell, Alistar, Rakan, Blitzcrank, Leona, Thresh, Nautilus, Pyke, Morgana, Amumu


