
- +35 Attack Damage
- +25% Critical Rate
- +20 Ability Haste
Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

- +25% Attack Speed
- +45 Move Speed.
Blessed Blade: Reduces Attacks restore 10 Health on hit.

- +35% Attack Speed
- +25% Critical Rate
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

- +25 Attack Damage
- +25% Critical Rate
- +15% Attack Speed
Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

- +60 Attack Damage
- +25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

- +55 Attack Damage
- +250 Max Health
- +25% Critical Rate
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When an enemy has less than 40% health, deals 8% bonus adaptive damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Blocks damage from the next triggering champion attack and 2 more attacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-zeri-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Dominik's Regards — instead of Mortal Reminder when enemy team stacks HP and armor
- Guardian Angel — protection against high burst damage champions
- Quicksilver Enchant or Stasis Enchant — alternate boot enchant depending on playstyle
Counters / threats: Draven, Twitch, Nilah, Kog'Maw, Jinx


