CHAMPIONSZoe
Zoe
CHAMPION · MID

Zoe

Verified across 3 sourcesLast updated · 2026-05-26
midB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Smolder got nerfed a few times and the problem now in mid lane is that you're not going to get as much damage. You're not going to trade as effectively in the mid lane. bot lane is very easy to gain stacks towards his passive because you got two champions to auto attack and you have a support by your side that's going to protect you every single time that you walk up and use your abilities to try and stack your passive um to try and get to that elder drake mini elder drake threshold that you want to get to with 400 stacks um but overall it's you know mid lane is just he's just not as strong a pretty easy champion to play mid lane you just put the pool down you do a decent amount of damage but it's like a support champion playing a mid lane pretty mid um Zoe just doesn't really do enough damage. I mean, bruisers are getting stronger.
itzstu4rt · patch 7.1b · (53:25)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidB−42026-05-19
7.1eroyalmidA=2026-05-17
7.1ditzstu4rtmidB·2026-05-08
7.1droyalmidA·2026-05-08
7.1hellsdevilmidS+·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
First Strike
KeystoneFirst Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-zoe-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Stasis Enchant — alternate boot enchant for survival vs burst
  • Protobelt Enchant — alternate boot enchant for mobility preference
  • Morellonomicon — vs healing-heavy teams
  • Horizon Focus — vs mobile/distant enemies
  • Oceanid's Trident — vs shield-heavy teams
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "That's the only thing you got to be careful about. Zoe is actually back on the radar now after she got buffed. She got a massive buff." (18:37)

hellsdevilauto· Mid
patch 7.1·mid

That's the only thing you got to be careful about. Zoe is actually back on the radar now after she got buffed. She got a massive buff.(18:37)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Mid "Smolder got nerfed a few times and the problem now in mid lane is that you're not going to get as much damage. You're not going to trade as effectively in the mid lane. bot lane is very easy to gain stacks towards his passive because you got two champions to auto attack and you have a support by your side that's going to protect you every single time that you walk up and use your abilities to try and stack your passive um to try and get to that elder drake mini elder drake threshold that you want to get to with 400 stacks um but overall it's you know mid lane is just he's just not as strong a pretty easy champion to play mid lane you just put the pool down you do a decent amount of damage but it's like a support champion playing a mid lane pretty mid um Zoe just doesn't really do enough damage. I mean, bruisers are getting stronger." (53:25) "AD carries of course are getting pretty strong now with their damage and their ways of being able to escape. And with Quicks again, kind of going down in price, um, people can escape very easily from Zoe's bubbles. So, decent champion." (54:14)

itzstu4rtauto· Mid
patch 7.1b·mid

Smolder got nerfed a few times and the problem now in mid lane is that you're not going to get as much damage. You're not going to trade as effectively in the mid lane. bot lane is very easy to gain stacks towards his passive because you got two champions to auto attack and you have a support by your side that's going to protect you every single time that you walk up and use your abilities to try and stack your passive um to try and get to that elder drake mini elder drake threshold that you want to get to with 400 stacks um but overall it's you know mid lane is just he's just not as strong a pretty easy champion to play mid lane you just put the pool down you do a decent amount of damage but it's like a support champion playing a mid lane pretty mid um Zoe just doesn't really do enough damage. I mean, bruisers are getting stronger.(53:25)

AD carries of course are getting pretty strong now with their damage and their ways of being able to escape. And with Quicks again, kind of going down in price, um, people can escape very easily from Zoe's bubbles. So, decent champion.(54:14)

05

Recommended runes

creator-cited rune picks
Cheap ShotCheap ShotDomination · 1 mention
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06

Patch notes

mentions of Zoe

No patch-note mentions parsed yet.