Patch 5.2_2024-07-17
Affected champions
Notes
Wild Rift patch Notes 5.2
Champion Changes
Darius
The most feared Noxus Commander has not been able to cleave through his enemies as easily as he had hoped. These changes will sharpen his Axe and ready him for battle!
Decimate
- Damage: 14/28/42/56 + 35/40/45/50% Attack Damage → 18/32/46/60 + 35/40/45/50% Attack Damage
- Blade of the axe damage: 40/80/120/160 + 100/115/130/145% Attack Damage → 50/90/130/170 + 100/115/130/145% Attack Damage
Noxian Guillotine
- True Damage: 100/200/300 + 75% bonus Attack Damage → 125/250/375 + 75% bonus Attack Damage
Garen
We’re adjusting some numbers around Garen to make sure he’s in line with his peers.
Base Stats
- Base Health: 650 → 630
Perseverance
- Health Regen: (2% + 0.2% per level) missing Health → (1% + 0.3%* per level) missing Health
Decisive Strike
- Cooldown: 8s at all Levels → 9/8.5/8/7.5s
- Duration: 3s at all Levels → 2/2.5/3/3.5s
Courage
- Damage reduction in the first second: 80% → 70%
Kalista
We hope she’s even smoother to play now.
Changes
- Optimized the mechanic where Rend goes into cooldown when Kalista takes down her target with it.
- Optimized the timer displayed at the indicator bar when Kalista is tethered to her ally.
- Optimized the display of the Health threshold where Kalista executes enemy champions with Rend.
Maokai
Another Maokai nerf?! We cheered.
Base Stats
- Base Health: 660 → 630
- Magic Resistance per Level: 2.5 → 2
Bramble Smash
- Damage: 60/120/180/240 + 50% Ability Power +3/4/5/6% maximum Health of enemy target → 60/115/170/225 + 50% Ability Power + 2/3/4/5% maximum Health of enemy target
Riven
Just because she has a broken blade doesn’t mean she should be hitting like a wet paper towel. Now she will be able to pop off against whomever stands against her.
Broken Wings
- Cooldown: 13s → 12s
Blade of the Exile
- Bonus Attack Damage: 20% → 25%
GAMEPLAY CHANGES
BATTLEFIELD CHANGES
Hextech innovations join the fray in the Rift! We are bringing fresh challenges to the battlefield in the form of new Hextech Rift Heralds and a Hexified Baron Nashor. After slaying Baron Nashor, a T-Hex Mecha will drop at your team's fountain. Mount the T-Hex Mecha, rally your teammates, and get ready to lead a concerted charge toward the enemy Nexus!
HEXGATE
- Added a Hexgate at each of the four jungle areas of the Summoner's Rift.
- After the 4:30 mark, players can use the pair of Hexgates in their team's half of the map (red/blue) to teleport from one gate to the other.
- After use, Hexgate will go under cooldown for 40s.
HEXTECH TOOL KIT
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During the early game (from the 1:10 mark to the 8:00 mark), while both teams' outer turrets have not been destroyed, a Hextech Tool Kit will periodically spawn in each lane where the minion waves meet. If the minion waves do not meet, then it will spawn at another location that is relatively fair to both teams.
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Hextech Tool Kit can be claimed by either team. It lasts for 50 seconds after it spawns and will disappear if it is not opened.
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Picking it up grants a random single-use active Hextech Tool. If not used within 45 seconds, the Tool will automatically expire.
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Super Reactive Reagent: Consume the Super Reactive Reagent. You can now change to a random size and gain the corresponding buff.
- Shrink: Reduces size by 30% and increases Movement Speed by 30% for 7 seconds.
- Enlarge: Increases size by 35%, dealing 15% more damage for 7 seconds.
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Minion Disposal Unit: Instantly kill minion targets, gaining bonus gold and bonus XP.
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Hextech Tracker: Summon 2 Hextech Trackers to pursue nearby enemy champions. On contact, the champion is revealed and slowed by 30% for up to 5 seconds, based on the distance traveled during pursuit.
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Hextech Mood Module: Use the Hextech Mood Module to motivate your teammates. All allied champions gain a small amount of gold and after 3 seconds, restore 15% of their missing Health.
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Siege Cannon: Set up a Siege Cannon that can fire 3 cannonballs at turrets. Each cannonball deals true damage equal to 7% of a turret's max Health.
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Exploding Puppets: Summon an Exploding Puppet that lasts up to 60 seconds. When the puppet is killed by enemies or expires, it detonates in a small area, dealing magic damage to nearby enemies.
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Deceleration Ray: Place a laser transmitter that shoots out a ray after a short delay, dealing 80 magic damage and slowing enemy champions hit by 30% for 2 seconds.
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RIFT CREATURES
A new random neutral epic monster, either the Hextech Guerrilla Turret or Hextech Mimic, will spawn at the original location of the Rift Herald 5 minutes into the game.
HEXTECH GUERILLA TURRET
Attack
- Single-target ranged attacks that cannot be dodged.
Apex Laser Cannon
- The Hextech Guerrilla Turret condenses a beam and charges for a short period before firing a laser beam that deals physical damage to enemies in a line.
Imprecise Strike Missiles
- The Hextech Guerrilla Turret locks onto an enemy and fires 6 cannonballs around their location. The bombardment deals physical damage.
Takedown Reward
- Destroy the Hextech Guerrilla Turret to be able to summon it anywhere on the map.
- Once summoned, the Hextech Guerrilla Turret will move toward the nearest minion wave and attack on seeing enemy minions.
- The Hextech Guerrilla Turret preferentially targets enemy turrets over enemy champions.
- The Hextech Guerrilla Turret has a maximum of 100 energy, which begins to deplete the moment it is summoned. Engaging turrets costs 6 energy every second, while attacking other units or being outside of combat consumes 1 energy every second. The Hextech Guerrilla Turret self-destructs once all energy is depleted or when its Health falls to zero.
[HOTFIX] Base Stats
- Attack Damage: 150 → 185
HEXTECH MIMIC
Attack
- Single-target attacks that cannot be dodged.
Mimic Leap
- The Hextech Mimic leaps up and slams onto the ground, knocking back and dealing physical damage to enemies while becoming stunned itself.
Mimic Charge
- The Hextech Mimic dashes forward, charging into enemies and dealing physical damage, repeating 3 times.
Takedown Reward
- Destroy the Hextech Mimic to gain 3 Micro Mimics that follow you around.
- The Hextech Mimic will spawn Hextech Mimic Cores behind outer turrets. Cores despawn after 4 minutes.
- Standing near a Hextech Mimic Core briefly will spawn 3 Micro Mimics that follow you around. The next time you approach an enemy turret, the Micro Mimics will dash toward the turret and detonate themselves to deal damage to the turret.
- You will not be able to activate the Hextech Mimic Cores if you already have Micro Mimics following you around.
- Micro Mimics follow you around for 4 minutes and will disappear if they fail to launch an attack before the time is up.
BARON NASHOR
Baron Nashor has undergone Hexification and gains new abilities. Slaying it also grants new rewards.
- Baron Nashor spawns for the first time 12 minutes into the game and respawns 3.5 minutes after each time he is slain.
- Slaying Baron Nashor grants the Hand of Baron buff that boosts the Attack Damage and Ability Power of all allied champions and reduces recall time.
- Slaying Baron Nashor strengthens the cannon minions in your next minion wave.
- Slaying Baron Nashor drops a T-Hex Mecha at your Nexus.
Attack (Frontal: Shoots laser beams; Rear: Impales enemies behind him with a spike)
- Attacks the nearest unit and reduces their Movement Speed and damage.
Hextech Pulse
- Emits a pulse that radiates outward, dealing damage and reducing Armor and Magic Resist.
Hextech Plasma
- Spits out 3 balls of plasma, slowing and dealing damage to enemies in the area where they land.
Hextech Ray
- Charges briefly before shooting forth 3 rays, dealing considerable damage to enemies hit.
Tentacle Spikes
- Erects a spike behind him, dealing damage and slowing nearby enemies in a cone.
T-HEX MECHA
Slaying Baron Nashor drops a T-Hex Mecha at your fountain.
- Players can stand on the T-Hex Mecha to mount and pilot it.
- Champions can pilot the T-Hex Mecha by standing on it for 2 seconds.
- The T-Hex Mecha has its own abilities and Health Stats.
- Once its Health falls to zero or when the Hand of Baron buff expires, the T-Hex Mecha ejects you from the cockpit and disappears.
- Your perspective is elevated when piloting the T-Hex Mecha, and your movements also become slower.
- While enemy debuffs and ally buffs do not affect the T-Hex Mecha, the damage it takes as a percentage of its Health is reduced.
- The T-Hex Mecha deals less damage to neutral monsters. Enemies have vision on you while you pilot the T-Hex Mecha.
- The T-Hex Mecha can empower nearby minions, granting them damage reduction and increasing their Attack Damage.
Attack
- Fires a barrage of gatling shots.
Missile Blitz
- Charges up, and after a delay, bombards in a circular area, dealing varying degrees of damage to champions, monsters, and structures.
Amplifying Field
- Grants Movement Speed/shield buffs to nearby teammates.
Irontail Sweep
- Sweeps its tail forward in a cone, knocking back enemies.
- [HOTFIX] Cooldown: 15s → 8s
Laser Ray
- Charges and fires a ray. Can move slowly while casting this ability. Cooldown applies.
Emergency Evacuation
- When the T-Hex Mecha's Health falls below a certain percentage, the pilot can choose to dismount.
[HOTFIX] Base Stats
- Attack Damage: 360~640 → 360~820
- Ability damage and shield value increase together with Attack Damage of T-Hex Mecha
- Movement Speed: 345 → 360
BARON PIT AND TERRAIN CHANGES
- Hexification reaches the Baron pit and its surrounding terrain. The region also changes as random neutral epic monsters spawn.
HEXIFICATION OF MONSTERS AND THEIR CAMPS
- The Hextech style has been applied to non-epic monsters and their camps for a brand-new aesthetic.
- This Hexification of non-epic monsters does not affect their combat mechanics or stats.
TURRETS
Damage Reduction of Anti-Backdoor Protection Mechanics
- Turrets: 66% → 75%
- Nexus: 66% → 80%
Damage Amplification of Turrets Attacking Champions
- Stacks: 4 → 5
Maximum Damage Amplification
- 260% → 300%
Inhibitor Turret Stats
- Health: 3000 → 3200
- Armor and Magic Resist: 25 → 30
Nexus Stats
- Health: 3500 → 4000
- Shield Health: 3500 → 4000
IXTALI SCORPION
- Added a minimap countdown and icon for the Ixtali Scorpion.
- Added a VFX for when the champion cannot summon it after being attacked.
- Fixed the issue where the Ixtali Scorpion and Hextech Guerrilla Turret disrupt the Movement Speed boost in the base for players.
ITEMS
[NEW] SUNDERED SKY
Base Stats
- [HOTFIX] Total price: 3000g → 2900g
- Attack Damage: 40
- Ability Haste: 15
- Max Health: 300
Build Path
- Caulfield's Warhammer (1200g) + Jaurim's Fist (1100g) + 700g
Lightshield Strike
- The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 140% of base Attack Damage + 6% of missing Health) to you.
[NEW] ECLIPSE
Base Stats
- Total price: 2900g
- [HOTFIX] Attack Damage: 55 → 60
- Ability Haste: 20
Build Path
- Caulfield's Warhammer (1200g) + Caulfield's Warhammer (1200g) + 500g
Ever Rising Moon
- Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 6% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)
[NEW] PSYCHIC PROJECTOR
Base Stats
- Total price: 3100g
- Max Health: 300
- Ability Power: 60
- Magic Penetration: 7%
- Ability Haste: 15
Build Path
- Kindlegem (1000g) + Haunting Guise (900g) + Amplifying Tome (500g) + 700g
Conversion
- [HOTFIX] Gain Ability Power equal to 4% → 3% of bonus Health.
Projection
- When taking champion damage, gain a non-stacking shield that absorbs damage equal to 30 + 10% of Ability Power + 5% of bonus Health for 3 seconds (for ranged champions, the shield absorbs damage equal to 60% of this value). Triggers every 3 seconds.
[HOTFIX] Psychic Projector no longer conflicts with Rabadon’s Deathcap
[NEW] RAVENOUS HYDRA
Enchantment price
- 500g
Ravenous Crescent (Active)
- [HOTFIX] Deal adaptive damage (100% → 110% of Attack Damage + 30% of Ability Power) to nearby enemies and restore Health by 15% → 30% of the damage dealt. Deals 50% damage to minions and monsters. (6s cooldown)