PATCHES5.2a_2024-07-31

Patch 5.2a_2024-07-31

01

Affected champions

0 listed
None listed.
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Notes

parsed from Riot patch markdown

Wild Rift patch Notes 5.2a

Champion Changes

Evelynn

Evelynn has been striking fear into the hearts of her enemies. We’re tweaking her numbers to make sure she’s still manageable as you face off against her in Lanes and Jungle alike.

Whiplash

  • Damage: 55/75/95/115 + (3 + 1.5% Ability Power)% target's Maximum Health → 55/75/95/115 + (2 + 1% Ability Power)% target's Maximum Health
  • Empowered damage: 75/110/145/180 + (5 + 2% Ability Power)% target's Maximum Health → 80/110/140/170 + (4 + 1.5% Ability Power)% target's Maximum Health

Vi (FIGHTER)

Vi has not been performing up to par, especially in the early game. These changes will make sure she packs a punch!

Denting Blows

  • Damage: (4 + 0.2* per level + 0.03* bonus Attack Damage)% target's Maximum Health → (4 + 0.3* per level + 0.03* bonus Attack Damage)% target's Maximum Health

Vault Breaker

  • Cooldown: 10/9/8/7s →  9/8/7/6s

Excessive Force

  • Damage: 10/35/60/85 + 15% Attack Damage + 70% Ability Power → 20/45/70/95 + 15% Attack Damage + 70% Ability Power

Kha'Zix (ASSASSIN/FIGHTER)

Our resident Voidreaver is known for his ability to pop unsuspecting victims who are faring alone. We’re making sure his signature move can do exactly that!

Taste Their Fear

  • Damage:55/90/125/160 + 130% bonus Attack Damage →65/100/135/170 + 130% bonus Attack Damage
  • Evolved Reaper Claws: 30% of Taste Their Fear's cooldown is refunded against isolated targets → 40% of Taste Their Fear's cooldown is refunded against isolated targets

Talon (ASSASSIN)

Talon is the man of the hour, he can do it all! But it’s making it unfair for everyone else so we are bringing him back down to earth.

Rake

  • Sending damage: 50/60/70/80 + 45% bonus Attack Damage → 35/45/55/65 + 45% bonus Attack Damage
  • Returning damage: 50/90/130/170 + 90% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage

Assassin's Path

Cooldown of vaulting over the same terrain or structure: 110/90/70/50s → 135/110/85/60s

Miss Fortune (MARKSMAN/MAGE)

Miss Fortune is lagging behind, especially noticeable as the game progresses. We’re increasing her damage and making sure she’s speedy enough to dodge whatever her enemies throw at her.

Love Taps

  • Damage increased: (7.75 + 0.25* per level)% → (7.6 + 0.4* per level)%

Strut

  • Movement speed increased by when not taking damage in 4s: full level 25 →  30/35/40/45
  • Full level Movement speed increase: 80/85/90/95 → 80/90/100/110

Samira (MARKSMAN/ASSASSIN)

Samira hasn’t been keeping up with her opponents. We’re increasing her opportunities for damage with these changes to make sure she can catch up.

Blade Whirl

  • Cooldown: 26/23.5/21/18.5s → 22/20/18/16s

Inferno Trigger

  • Damage of each shot: 5/15/25 + 50% Attack Damage → 5/20/35 + 50% Attack Damage

Zed (ASSASSIN)

Zed is struggling to deal with the enemy carries. We’ve tweaked his damage to make sure he remains a threat to worry about.

Razor Shuriken

  • On hit damage: 70/120/170/220 + 100% bonus Attack Damage → 70/120/170/220 + 110% bonus Attack Damage
  • Damage to enemies in the path: 42/72/102/132 + 60% bonus Attack Damage  →  42/72/102/132 + 66% bonus Attack Damage

Shadow Slash

  • Damage: 70/100/130/160 + 70% bonus Attack Damage → 70/100/130/160 + 75% bonus Attack Damage

Blitzcrank (TANK/SUPPORT)

What are you supposed to do when you miss your hook? Now with a lower mana cost, hook again!

Base Stats

  • Attack Damage per Level: 1.7 → 2

Rocket Grab

  • Mana consumption: 100 at all levels → 80 at all levels

Irelia (FIGHTER/ASSASSIN)

Irelia has been falling off in late-stage team fights. We want to make sure her blades are striking true, especially during key moments like fighting for objectives.

Base Stat

  • Armor per Level: 3.9 → 4.5

Vanguard's Edge

  • Bladewall Damage: 100/150/200 + 70% Ability Power → 100/175/250 + 70% Ability Power

Nautilus (TANK/SUPPORT)

Nautilus has been a terror to deal with when stacking mage items. We’re tweaking his ratios to ensure his anchor is not dealing massive damage.

Dredge Line

  • Damage: 60/120/180/240 + 90% Ability Power → 60/120/180/240 + 80% Ability Power

Depth Charge

  • Cooldown: 60/50/40s → 70/60/50s
  • Damage to the main target: 150/275/400 + 80% Ability Power → 150/275/400 + 70% Ability Power

Hecarim (FIGHTER)

Hecarim has been able to gallop in and out of enemies with little consequence. These changes will ensure that players have more factors to consider when they are choosing to engage.

Rampage

  • Movement speed bonus on-hit: 40% → 30%
  • Damage increase for next Rampage: 125% → 120%

Lucian (MARKSMEN)

Lucian is lagging behind his fellow marksmen. We’re making sure he can keep up with the rest of the pack.

Lightslinger

  • Damage of the second bullet: 50/55/60% (increasing at Level 1/6/11) → 50/57.5/65% (increasing at Level 1/6/11)

Jarvan Iv (TANK/FIGHTER)

We’re buffing Jarvan IV’s late game damage while also granting him more mobility to effectively engage in team fights.

Base Stat

  • Attack Damage per Level: 4.55 → 5

Demacian Standard

  • Cooldown: 11s at all Levels → 11/10.5/10/9.5s
  • Bonus Attack Speed: 25/30/35/40% → 30/35/40/45%