PATCHES5.2c_2024-09-04

Patch 5.2c_2024-09-04

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Affected champions

0 listed
None listed.
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Notes

parsed from Riot patch markdown

Wild Rift patch Notes 5.2c



Champion Changes

Rengar (ASSASSIN)

Rengar is receiving his rework this patch! We are reworking his abilities to allow for a variety of combos. His skills should also feel smoother as you pounce in and out of bushes. His damage output will also be much more stable, allowing his opponents to understand exactly how much health they need to avoid getting bursted.

Base Stats

  • Basic Attack Damage: 58 → 62
  • Attack Damage per Level: 3.6 → 4
  • Health per Level: 105 → 112
  • Armor per Level: 3.9 → 4.3

Unseen Predator

  • [New] If Rengar does not gain Ferocity from his basic attacks, and at less than 4 Ferocity, he will be granted 1 Ferocity instantly.
  • [New] Rengar gains 30% to 50% bonus movement speed based on champion level for 1.5s by casting empowered abilities.
  • All Ferocity will be reset 8s after staying out of combat
  • Bonus Attack Damage gained from taking down champions: 1/4/9/16/25% → 4/8/12/16/20%

Savagery

  • [New] The first basic attack after casting an ability will always Crit, with it's damage boosted by the Crit Rate, up to a maximum of 100% Critical Rate.
  • [New] Deals 60% damage to turrets
  • Damage of empowered basic attack: 40/80/120/160 + 5%/10%/15%/20% Attack Damage → 50/90/130/170 + 5%/10%/15%/20% Attack Damage
  • Damage of empowered basic attack with Ferocity: 25 + 15 per level + 140% Attack Damage→ 35 + 15 per level + 140% Attack Damage

Battle Roar

  • If the target dealing damage to Rengar is a monster, then Rengar restores 100% Health equal to the damage he received in the first 2 seconds
  • [Removed] Gains bonus movement speed effect with casting empowered abilities

Bola Strike

  • [New] Casting Bola Strike reveals the vision around the target for 2s
  • Bola Strike can now be cast during the leap.
  • Damage: 60/120/180/240 + 80% bonus Attack Damage → 70/130/190/250 + 80% bonus Attack Damage
  • Damage with Ferocity: 47.5 + 17.5 per level + 80% bonus Attack Damage→ 57.5 + 17.5 per level + 80% bonus Attack Damage

Thrill of the Hunt

  • Cooldown: 90/75/60s → 75/65/55s
  • Movement Speed increase: 30/40/50% → 40/50/60%

Wukong (FIGHTER/TANK)

We’re improving Wukong’s survivability so he can last till the end of his journey!

Base Stats

  • Health per Level: 105 → 112

Golden Staff

  • Damage: 60/80/100/120 + 35/40/45/50% Attack Damage → 60/90/120/150 + 35/40/45/50% Attack Damage

Zyra (MAGE)

Zyra’s lack of damage has made her an unpopular pick as a solo laner and support. We’re boosting her damage because it’s never too late for a flower to bloom.

Garden of Thorns

  • Damage of Thorn Spitters: 5~75 + 10% Ability Power → 10~80 + 13% Ability Power

Deadly Spines

  • Damage: 70/125/180/235 + 50% Ability Power → 70/125/180/235 + 60% Ability Power

Akshan (MARKSMAN/ASSASSIN)

While Akshan is performing well in laning phases, it’s not translating to the late game. We’re improving his survivability to give him room to make splashy plays in team fights.

Base Stats

  • Armor per Level: 3.9 → 4.3
  • Magic Resistance per Level: 0.8 → 1

Avengerang

  • Damage: 5/30/55/80 + 80% Attack Damage → 5/35/65/95 + 80% Attack Damage
  • Damage ratio to minions: 60/70/80/90% → 55/70/85/100%

Heroic Swing

  • Damage of Critical Strike: 125% → 150%
  • Critical Strike damage with Infinity Edge: 155% → 180%

Seraphine (MAGE/SUPPORT)

Seraphine is a great medic, providing ample Health Regen to her teammates, which can be frustrating to play against. We’re adjusting the amount of healing she is pumping out to give players more space for decision-making when it comes to the right moment to heal.

Surround Sound

  • Cooldown: 22/19/16/13s → 22/20/18/16s
  • Heal: (7.5% + 0.01% Ability Power) Health lost → (5% + 0.01% Ability Power) Health lost

Urgot (FIGHTER)

Urgot can be oppressive in lane, especially to opponents that aren’t sure how his kits work (me). We’re adjusting his damage so his opponents (me) can catch their breath against him.

Purge

  • Damage: 12 + 20/25/30/35% Attack Damage → 6 + 20/25/30/35% Attack Damage

Viego (ASSASSIN)

We’re adjusting Viego’s damage to make sure players are choosing the right time to go in.

Base Stats

  • Armor per Level: 5.5 → 5

Blade of the Ruined King

  • Damage of Passive basic attack: 4/5/6/7% current Health of the target → 3/4/5/6% current Health of the target
  • Damage of the second strike: 20% Attack Damage + 15% Ability Power → 15% Attack Damage + 15% Ability Power
  • Active damage: (25/45/65/85 + 80% Attack Damage) *(*1 + 0.75*Crit Rate) → (25/45/65/85 + 80% Attack Damage) (1 + 0.5*Crit Rate)

Heartbreaker

  • Cooldown: 80/70/60s → 90/75/60s
  • Basic damage: (1 + 0.75*Crit Rate) * 120% Attack Damage (1 + 0.5*Crit Rate) * 120% Attack Damage

Kayn (FIGHTER)

The Darkin form of Kayn needs to be more powerful to stay advantaged in fights.

Base Stats

  • Base Armor: 37 → 40

The Darkin Scythe

  • Energy gained by damaging melee champions: 12 → 15
  • Energy gain by engaging in taking down melee champions: 60 → 75
  • Health regeneration in Darkin form: 20~34% → 24~38%

Reaping Slash

  • Damage in Darkin form: 60/65/70/75% Attack Damage + (6% + 0.06% bonus Attack Damage)% target’s Maximum Health → 60/65/70/75% Attack Damage + (7% + 0.06% bonus Attack Damage) % target’s Maximum Health

Umbral Trespass

  • Health Regeneration in Darkin form: (10% + 0.1% bonus Attack Damage) target’s maximum Health → (12% +0.1% bonus Attack Damage) target’s Maximum Health