PATCHES5.3a_2024-10-30

Patch 5.3a_2024-10-30

01

Affected champions

0 listed
None listed.
02

Notes

parsed from Riot patch markdown

Wild Rift Patch Notes 5.3a



Champion Changes

Miss Fortune (MARKSMAN/MAGE)

Miss Fortune has been rather unlucky in Lane with her shots lacking the damage needed to really make her mark. We’re moving numbers around to make sure that she’s turning heads as she strut by.

Double Up

  • Mana cost: 45 at all Levels → 35 at all Levels
  • On-hit damage: 60/95/130/165 + 115/120/125/130% Attack Damage + 35% Ability Power → 60/95/130/165 + 120/125/130/135% Attack Damage + 35% Ability Power

Bullet Time

  • Damage of each wave: 75% Attack Damage + 20% Ability Power → 85% Attack Damage + 20% Ability Power
  • Critical strike damage: 120% → 130%

Veigar (MAGE)

We’re boosting the number of stacks Veigar would gain from Champion takedowns and also improving his late game scaling to ensure this Master of Evil will strike fear into the hearts of his enemies.

Phenomenal Evil

  • Champion takedowns grant Veigar Phenomenal Evil: 5 stacks → 7 stacks

Baleful Strike

  • Damage: 65/125/185/245 + 50/55/60/65% Ability Power → 65/125/185/245 + 55/60/65/70% Ability Power

Dark Matter

  • Mana cost: 75/80/85/90 → 65/70/75/80
  • Damage: 100/160/220/280 + 90% Ability Power → 100/160/220/280 + 95% Ability Power

Pantheon (FIGHTER/ASSASSIN)

We’re improving Pantheon’s Jungle clearing time so he can spend more time helping his Laners!

Comet Spear

  • Cooldown: 9.5/9/8.5/8s → 8.5/8/7.5/7s
  • Damage dealt to enemies with health lower than 35%: 110/200/290/380 + 165% bonus Attack Damage → 110/200/290/380 + 180% bonus Attack Damage
  • [New] Deals 110% damage to monsters

Galio (TANK/MAGE)

We’re lowering Galio’s cooldowns across the board so he can better takedown his enemies or assist his teammates, whichever role you prefer!

Winds of War

Cooldown: 11.5/11/10.5/10s → 11.5/10/8.5/7s

Justice Punch

Cooldown: 11/10/9/8s → 10/9/8/7s

Hero's Entrance

Cooldown: 100/90/80s → 90/80/70s

Swain (MAGE/TANK)

Swain has been needing a boost and these Ability Power ratio adjustments should help.

Death's Hand

  • Damage dealt for each bonus eldritch bolts: 10/20/30/40 + 7% Ability Power → 10/20/30/40 + 12% Ability Power

Demonic Ascension

  • Damage dealt per second: 15/35/55 + 15% Ability Power → 15/35/55 + 20% Ability Power
  • Health regeneration per second: 15/25/35 + 15% Ability Power → 15/25/35 + 20% Ability Power

Gragas (TANK/MAGE)

Gragas has been overpowering his enemies with his unrelenting damage. We’re adjusting his numbers to allow room for counterplays.

Body Slam

  • Damage: 80/145/210/275 + 80% Ability Power → 70/135/200/265 + 70% Ability Power

Explosive Cask

  • Damage: 200/300/400 + 80% Ability Power → 200/300/400 + 70% Ability Power

Heimerdinger (MAGE/SUPPORT)

Heimerdinger has been difficult to lane against as he sits in the safety of his turrets. We’re adjusting his fighting abilities to allow his opponents to catch their breath.

H-28G Evolution Turret

  • Damage dealt by turret on-hit: 5/11/17/23 + 35% Ability Power → 5/10/15/20 + 35% Ability Power
  • Damage of turret laser: 30/55/80/105 + 55% Ability Power → 30/50/70/90 + 55% Ability Power

Hextech Micro-Rockets

  • Damage: 70/95/120/145 + 60% Ability Power → 60/85/110/135 + 60% Ability Power

CH-2 Electron Storm Grenade

  • Damage: 85/130/175/220 + 60% Ability Power → 70/120/170/220 + 60% Ability Power

Mordekaiser (FIGHTER/MAGE)

Modekaiser greatly benefits from sustain which can make him difficult to counter in Lane. We’re moving some numbers around to give his enemies room for counterplay.

Darkness Rise

  • Damage per second: 4.5 + 0.5 per Level + 30% Ability Power → 4.75 + 0.25 per Level + 25% Ability Power

Indestructible

  • Cooldown 11/10/9/8s → 12/11/10/9s

Death's Grasp

  • Cooldown: 16/14/12/10s → 17.5/15/12.5/10s