Patch 5.3a_2024-10-30
Affected champions
Notes
Wild Rift Patch Notes 5.3a
Champion Changes
Miss Fortune (MARKSMAN/MAGE)
Miss Fortune has been rather unlucky in Lane with her shots lacking the damage needed to really make her mark. We’re moving numbers around to make sure that she’s turning heads as she strut by.
Double Up
- Mana cost: 45 at all Levels → 35 at all Levels
- On-hit damage: 60/95/130/165 + 115/120/125/130% Attack Damage + 35% Ability Power → 60/95/130/165 + 120/125/130/135% Attack Damage + 35% Ability Power
Bullet Time
- Damage of each wave: 75% Attack Damage + 20% Ability Power → 85% Attack Damage + 20% Ability Power
- Critical strike damage: 120% → 130%
Veigar (MAGE)
We’re boosting the number of stacks Veigar would gain from Champion takedowns and also improving his late game scaling to ensure this Master of Evil will strike fear into the hearts of his enemies.
Phenomenal Evil
- Champion takedowns grant Veigar Phenomenal Evil: 5 stacks → 7 stacks
Baleful Strike
- Damage: 65/125/185/245 + 50/55/60/65% Ability Power → 65/125/185/245 + 55/60/65/70% Ability Power
Dark Matter
- Mana cost: 75/80/85/90 → 65/70/75/80
- Damage: 100/160/220/280 + 90% Ability Power → 100/160/220/280 + 95% Ability Power
Pantheon (FIGHTER/ASSASSIN)
We’re improving Pantheon’s Jungle clearing time so he can spend more time helping his Laners!
Comet Spear
- Cooldown: 9.5/9/8.5/8s → 8.5/8/7.5/7s
- Damage dealt to enemies with health lower than 35%: 110/200/290/380 + 165% bonus Attack Damage → 110/200/290/380 + 180% bonus Attack Damage
- [New] Deals 110% damage to monsters
Galio (TANK/MAGE)
We’re lowering Galio’s cooldowns across the board so he can better takedown his enemies or assist his teammates, whichever role you prefer!
Winds of War
Cooldown: 11.5/11/10.5/10s → 11.5/10/8.5/7s
Justice Punch
Cooldown: 11/10/9/8s → 10/9/8/7s
Hero's Entrance
Cooldown: 100/90/80s → 90/80/70s
Swain (MAGE/TANK)
Swain has been needing a boost and these Ability Power ratio adjustments should help.
Death's Hand
- Damage dealt for each bonus eldritch bolts: 10/20/30/40 + 7% Ability Power → 10/20/30/40 + 12% Ability Power
Demonic Ascension
- Damage dealt per second: 15/35/55 + 15% Ability Power → 15/35/55 + 20% Ability Power
- Health regeneration per second: 15/25/35 + 15% Ability Power → 15/25/35 + 20% Ability Power
Gragas (TANK/MAGE)
Gragas has been overpowering his enemies with his unrelenting damage. We’re adjusting his numbers to allow room for counterplays.
Body Slam
- Damage: 80/145/210/275 + 80% Ability Power → 70/135/200/265 + 70% Ability Power
Explosive Cask
- Damage: 200/300/400 + 80% Ability Power → 200/300/400 + 70% Ability Power
Heimerdinger (MAGE/SUPPORT)
Heimerdinger has been difficult to lane against as he sits in the safety of his turrets. We’re adjusting his fighting abilities to allow his opponents to catch their breath.
H-28G Evolution Turret
- Damage dealt by turret on-hit: 5/11/17/23 + 35% Ability Power → 5/10/15/20 + 35% Ability Power
- Damage of turret laser: 30/55/80/105 + 55% Ability Power → 30/50/70/90 + 55% Ability Power
Hextech Micro-Rockets
- Damage: 70/95/120/145 + 60% Ability Power → 60/85/110/135 + 60% Ability Power
CH-2 Electron Storm Grenade
- Damage: 85/130/175/220 + 60% Ability Power → 70/120/170/220 + 60% Ability Power
Mordekaiser (FIGHTER/MAGE)
Modekaiser greatly benefits from sustain which can make him difficult to counter in Lane. We’re moving some numbers around to give his enemies room for counterplay.
Darkness Rise
- Damage per second: 4.5 + 0.5 per Level + 30% Ability Power → 4.75 + 0.25 per Level + 25% Ability Power
Indestructible
- Cooldown 11/10/9/8s → 12/11/10/9s
Death's Grasp
- Cooldown: 16/14/12/10s → 17.5/15/12.5/10s