PATCHES5.3b_2024-11-13

Patch 5.3b_2024-11-13

01

Affected champions

0 listed
None listed.
02

Notes

parsed from Riot patch markdown

Wild Rift Patch Notes 5.3b



Champion Changes

Blitzcrank (TANK/SUPPORT)

Blitzcrank can struggle in Lane, even if you’re landing the hooks. We’re tweaking his damage so his opponents can really feel his punches.

Rocket Grab

  • Damage: 100/160/220/280 + 100% Ability Power → 110/180/250/320 + 100% Ability Power

Overdrive

  • Slow duration at the end of Overdrive: 1.5s  → 1s
  • Slow duration at the end of Overdrive’s second cast: 2s → 1s

Static Field

  • Active damage: 200/325/450 + 80% Ability Power → 275/400/525 + 80% Ability Power

Samira (MARKSMAN/ASSASSIN)

Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.

Inferno Trigger

  • Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage

Shyvana (FIGHTER/TANK)

To farm her stacks, Shyvana needs to be tankier. We’re boosting her survivability.

Base Stats

  • Base Health: 610 → 630
  • Armor per Level: 4.3 → 5

Draconic Bloodline

  • Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks

Dragon's Descent

  • Fury gained per second: 1/1.5/2 → 1.5/2/2.5
  • Health gained with Dragon's Descent: 230/315/430 → 300/400/500

Ekko (ASSASSIN/MAGE)

As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.

Timewinder

  • Cooldown: 9/8.5/8/7.5s  → 8/7.5/7/6.5s
  • Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power
  • Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power
  • Damage to monsters: 120% → 115%

Nautilus (TANK/SUPPORT)

Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.

Base Stats

  • Basic Attack Damage: 58 → 62

Dredge Line

  • Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power

Titan's Wrath

  • Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health

Rengar (ASSASSIN)

Rengar has been terrorizing the Rift ever since his rework. We’re adjusting his damage so players have to choose carefully about when to jump in.

Base Stats

  • Attack Damage per Level: 4 → 3.5

Savagery

  • Bonus damage: 50/90/130/170 + 5/10/15/20% Attack Damage → 40/80/120/160 + 5/10/15/20% Attack Damage
  • Bonus damage with Ferocity: 35 + 15 per Level + 140% Attack Damage → 25 + 15 per Level + 140% Attack Damage
  • Damage boost with empowered basic attack: 0~75% → 0~55%
  • Damage boost with empowered basic attack and Infinity Edge: 0~105% → 0~85%

Bola Strike

  • Damage: 70/130/190/250 + 80% bonus Attack Damage → 70/130/190/250 + 70% bonus Attack Damage
  • Damage with Ferocity: 47.5 + 17.5 per Level + 80% bonus Attack Damage → 47.5 + 17.5 per Level + 70% bonus Attack Damage

Thrill of the Hunt

  • Cooldown: 75/65/55s  → 85/75/65s

Milio (SUPPORT/MAGE)

Milio is a well-rounded support who excels at helping marksmen achieve their full potential. We’re adjusting him to give opportunities for his opponents for counterplay.

Base Stats

  • Base Health: 570 → 540
  • Base Armor: 34 → 30

Fired Up!

  • Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions

Cozy Campfire

  • Cooldown: 20/18/16/14s → 22/20.5/19/17.5s
  • Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%

Warm Hugs

  • Movement speed bonus: 12/15/18/21% → 10/13/16/19%

Janna (SUPPORT/MAGE)

Janna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.

Howling Gale

  • Charging time: full level 12s → full level 14s
  • Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power

Eye of the Storm

  • Cooldown: 13/12/11/10s → 16/14/12/10s

Heimerdinger (MAGE/SUPPORT)

We’re adjusting Heimerdinger’s power to lower his oppressiveness in the laning phase.

H-28G Evolution Turret

  • Turret on-hit damage: 5/10/15/20 + 35% Ability Power → 5/10/15/20 + 25% Ability Power
  • Turret laser damage: 30/50/70/90 + 55% Ability Power → 25/45/65/85 + 45% Ability Power

CH-2 Electron Storm Grenade

  • Slowdown range: 250 → 230
  • Stun range: 125 → 115

UPGRADE!!!

  • H-28Q Apex Turret on-hit damage: 80/105/130 + 40% Ability Power → 80/100/120 + 35% Ability Power
  • H-28Q Apex Turret laser damage: 100/140/180 + 70% Ability Power → 100/140/180 + 60% Ability Power

Lucian (MARKSMAN)

We’re adjusting Lucian's abilities to allow for better performance as a marksman.

Base Stats

  • Base Attack Damage: 64 → 58
  • Armor per Level: 3.9 → 4.5
  • Magic Resistance per Level: 0.8 → 1.5

Lightslinger

  • [NEW] Vigilance: When healed or shielded by allied champions, or when a nearby enemy champion is immobilized, Lucian's next two attacks deal an additional (20 + 20% Attack Damage) magic damage (stores up to four empowered attacks).
  • Damage of the second bullet: 50/57.5/65% Attack Damage → 40/55/70% Attack Damage

Ardent Blaze

  • [NEW] When allied champions trigger the mark, it grants Lucian Vigilance

Ambessa (FIGHTER/ASSASSIN)

Now that Ambessa is rampaging over the Rift, we are adjusting her survivability to leave room for her opponents to counter.

Base stats:

  • Health per Level: 120  → 112
  • Armor per Level: 5  → 4.5

Drakehound's Step

  • Bonus damage: 10+ (champion level-1) * 7 → 4 + (3% + 0.02% bonus Attack Damage)  target’s Maximum Health

Cunning Sweep

  • Cooldown: 8/7/6/5s  → 9/8/7/6s

Repudiation

  • Cooldown: 12/11/10/9s→ 14/13/12/11s
  • Shield value: 73 + 12 per Level + 150% → 125% bonus attack damage