
★Ice Overlord
Keystone · Cross-path keystone · 7.1e
Mechanics
Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "While other burst champions that don't care too much about the early game might go first strike, something like a Cassadin, Grasp of the Undying is something you should take on tanks that are trading a lot. So, very commonly taken on bruisers, while something like ice is ice overlord might be taken more on junglers that are not constantly trading and are looking for a scrimmage fight, right? This is more of your identity rune that usually matches very well with your champion." (04:20)
- "It's pretty obvious how Guardian works, so I'm not going to go further into it. And it's also competing with ice overlord, which is really strong right now, but we'll get into that later. ARY." (44:33)
- "I'll talk about hubris and why I think it's a bit of a bait rune, but it can be strong, especially in solo Q. So, first check, we already talked about ice overlord, which is the newest. This this rune is just broken right now, right? It needs more nerfs. But let's talk about um Ice Overlord. Immobilizing an enemy champion causes three beams to form around them, creating ice beneath them for three seconds and slowing the enemies inside." (01:00:05)
- "Uh so, obviously champions that kind of go in and are bursty tanks, right? uh like more bruiser-l like tanks would go grasp, but the more bursty like tanks like the Amumu, the Nautilus, the Gallio, the or in a lot of cases or obviously can go both grasp as well because he does do longer trades. But if you have a champion that has easy to hit CC and you kind of engage with them, Ice Overlord is obviously super super useful. Why? He does an AoE slow which brings a lot of value in team fights. Um, and it makes you super tanky. 80% bonus armor and magic resist is pretty insane. It's pretty much what we had with um, uh, Aftershock, but with an added really broken uh, slow CC. So, champions that open elbow CC love Ice Overlord, Leona, right? And those champions, you're pretty much always going to go ice overlord. There's no there's no other room that makes sense. It's really OP for those types of champions and it scales with bonus HP. So you're usually getting it on tanks even though you can take on like AP Gallio mid instead of electrocute because the damage in the early game is actually quite significant but obviously both work. Um Aftershock V you can take Ice Overlord on VI too. That's a good shout. Um Ice Overlord is completely fine on Vi the same way that Aftershock works on Vi as well. Um, for the most part, I wouldn't take it that much on ranged champions." (01:01:36)
- "I think Pike goes like Fleet or Electrocute. He definitely doesn't go ice overlord. Um, cuz with Pike you don't necessarily always hit your stun in the first place." (01:03:18)