
Tyrant
Minor · Domination · 7.1e
Mechanics
When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "I want to go sudden impact. I want to go tyrant, hubris, or chain assault, and I want to go like eyeball collector, right? I'm playing a mage, I usually want to go sorcery." (01:04:39)
- "S Impact is usually the if you if you're going to take any of these three runes, people usually take silent impact, right? Then you have Chain Assault, Tyrant, and Hubris. So Told and Tyrant are kind of uh in this in this game with each other where they both kind of suck, but Chain Assault is usually a little better for most most champions. Let's say you're playing Zed, right? You proc Chain of If you can proc both Chain Assault and Tyrant, you prefer Chain Assault, right? Because Tyrant is it's harder to proc, right? So if you can proc Chain Assault, you gain you get Chain Assault. Very obvious. Um, if you can proc tyrant and chain assault, you're going chain assault. If you cannot proc chain and assault, then you can go tyrant. That's kind of how um this relationship works. Chain assault to kind of like give more context. Dealing a dam dealing damage to enemy champion with an active ability applies a mark to them. So, if you can do an ability and then a quick attack and uh, you will do some decent damage to them, especially in the early game. Tyrant is kind of like Dark Harvest, but without with way less damage and no stacking effect, right? Hubris, this is an interesting rune that's actually an item in League of Legends." (01:08:12)
- "So, what's important is just one-shotting that first person. So, chain assault and tyrant will give you more value from that. While hubris will probably feel good when you're already winning, right?" (01:11:50)
