CHAMPIONSBlitzcrank
Blitzcrank
CHAMPION · SUPPORT

Blitzcrank

Verified across 3 sourcesLast updated · 2026-05-26
supportA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Gallo if you're against a lot of AP damage can be great as a tank support and really help your AD carry with the ultimate. Blitzcrank, if you're against enchanters, can be very strong. And again with Ice Overlord, you have Glacial Augment and also Aftershock in one now for Blitzcrank, which is kind of nice.
itzstu4rt · patch 7.1b · (01:10:59)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportGOD+12026-05-19
7.1eroyalsupportS=2026-05-17
7.1ditzstu4rtsupportA·2026-05-08
7.1droyalsupportS·2026-05-08
7.1hellsdevilsupportS+·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR50.64%PR8.42%BR2.27%
Items (in order)
Bulwark of the Mountain
Bulwark of the MountainKill minions to earn bonus gold
  • +175 Max Health
  • +10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

0 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Yordle Trap
Yordle TrapRecommended for use with displacement abilities
  • +350 Max Health
  • +40 Armor
  • +15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500 gold
Protobelt Enchant
Protobelt EnchantSmall dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500 gold
Zeke's Convergence
Zeke's ConvergenceBoosts allies Attack Damage
  • +40 Armor
  • +350 Max Health
  • +150 Max Mana
  • +15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

2700 gold
Frozen Heart
Frozen HeartReduces all nearby enemies Attack Speed
  • +80 Armor
  • +200 Max Mana
  • +25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700 gold
Runes
Ice Overlord
KeystoneIce Overlord
Ice OverlordKeystone

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Font of Life
Font of LifeMinor · Resolve

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-blitzcrank-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads — instead of Plated Steelcaps when enemy deals strong magic damage
  • Knight's Vow — for "protective anchor" gameplay
  • Kaenic Rookern — against teams heavy in AP damage
  • Thornmail — against teams with heavy auto-attack damage and sustain
  • Iceborn Gauntlet — for crowd control and extra AOE damage
  • Force of Nature — when enemy team builds magic damage
  • Randuin's Omen — against high-crit auto-attackers

Counters / threats: Maokai, Sivir, Ezreal, Morgana, Nautilus, Alistar, Vayne

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Support "Rell is great. Blitzcrank is also really really good. Um Sona is a lot better than you think." (25:57)

hellsdevilauto· Support
patch 7.1·support

Rell is great. Blitzcrank is also really really good. Um Sona is a lot better than you think.(25:57)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Support "Gallo if you're against a lot of AP damage can be great as a tank support and really help your AD carry with the ultimate. Blitzcrank, if you're against enchanters, can be very strong. And again with Ice Overlord, you have Glacial Augment and also Aftershock in one now for Blitzcrank, which is kind of nice." (01:10:59)

itzstu4rtauto· Support
patch 7.1b·support

Gallo if you're against a lot of AP damage can be great as a tank support and really help your AD carry with the ultimate. Blitzcrank, if you're against enchanters, can be very strong. And again with Ice Overlord, you have Glacial Augment and also Aftershock in one now for Blitzcrank, which is kind of nice.(01:10:59)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Support "But the the most important thing is early game your team is going to be stronger than their team because they spend so much gold on Re is good. Blitzcrank is really good for solo Q. Pike is okay." (22:52)

hellsdevilauto· Support
patch 7.1e·support

But the the most important thing is early game your team is going to be stronger than their team because they spend so much gold on Re is good. Blitzcrank is really good for solo Q. Pike is okay.(22:52)

05

Recommended runes

creator-cited rune picks
PerseverancePerseveranceResolve · 2 mentions
  • "Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth." (01:37:25)
  • "I love a lot of champions that could make use of solarity would rather go like transcendence or absolute focus or don't even go sorcery like hem doesn't go sorcery even though he's like the movement speed champion, right? Perseverant red perseverance reduces the self slow and blitzcrank. Yo, that's a crazy shot by the way. Thank you for pointing that out. That is true. Uh it's the same for tenacity I believe legend tenacity. So perseverance on blitzkrank is really really nice too. Uh even though the yeah because you get the tenacity, right?" (01:46:17)
TranscendenceTranscendenceSorcery · 2 mentions
  • "Streamers that love ability ace and love spamming their abilities. Transcendence is unbelievably OP, right? You get you get 12% free haste, which is not massive, but then every time you hit an ability at level 9, you reduce abilities cool down by 10%. So, let's say they have 6 seconds, uh, it gets reduced by 0.6 seconds and then plus the 12 ability haste, it reduces a second, right? So, for a lot of champions, transcendence is really, really OP. They have solarity which gains 2% bonus movement speed. So like if your chamber loves ability ace like ch like ch let's say take for example chamber like TF right with a sixcond cool down stun this gives him a 5second cooldown stun just by itself overall right so that's huge value a whole second on your stun think of it that way then you have solarity gain 2% movement speed all movement speed bonuses on you are also increased by 7%. So James, I love Moon Speed soon in theory love solarity. The problem is with its placement, right? I love a lot of champions that could make use of solarity would rather go like transcendence or absolute focus or don't even go sorcery like hem doesn't go sorcery even though he's like the movement speed champion, right? Perseverant red perseverance reduces the self slow and blitzcrank." (01:44:59)
  • "As long as you hit your hooks, you're going to be insane on Blitzcrank. So yeah, transcendence ends up being better on pretty much every champion that would go solar on solaria. Even Hekerm's transcendence probably has more value. And then you have focus that I think is one of the most underrated runes, especially for AP champions." (01:46:53)
OvergrowthOvergrowthResolve · 1 mention
  • "It's better to take like more aggressive runes or like think about it this way, right? Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth. This is the best late game rune." (01:37:11)
RevitalizeRevitalizeResolve · 1 mention
  • "Overgrowth will usually give you in the late game like 300 HP, right? the extra 5% that you're going to get on a shield with Riven, for example, is so minimal that the extra 300 health from overgrowth is going to be a million times better, right? So, definitely go all the time instead of revitalize unless you're playing like an enchanter, but even then, a lot of the time perseverance will be the way to go because you're usually when you're playing an enchanter, you're going to be versus uh like a nless early on or a blitzcrank where perseverance will have more value. So, overgrowth." (01:37:25)
06

Patch notes

mentions of Blitzcrank

No patch-note mentions parsed yet.